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Windows 10 - vulkan Forward+ renderer, v4.3.stable
Issue description
Initial Issue:
Currently in live Godot 4.3 branch, accidentally inserted the "\" key at the end of a Node name. While adding and implemented the node, I connected a signal, saved and ran the scene, causing an issue with it immediately crashing, saved and relaunched to see the file could not be parsed, at some point in the process the following offending line was added.
Steps to reproduce
Rename a node to include \
example: new_button\
create a signal from the renamed node to any given node using the editor panel
save the scene
close and re-open scene to get parser error
Tested versions
Reproduce able in 4.3.stable
System information
Windows 10 - vulkan Forward+ renderer, v4.3.stable
Issue description
Initial Issue:
Currently in live Godot 4.3 branch, accidentally inserted the "\" key at the end of a Node name. While adding and implemented the node, I connected a signal, saved and ran the scene, causing an issue with it immediately crashing, saved and relaunched to see the file could not be parsed, at some point in the process the following offending line was added.
Steps to reproduce
Rename a node to include \
example: new_button\
create a signal from the renamed node to any given node using the editor panel
save the scene
close and re-open scene to get parser error
Minimal reproduction project (MRP)
errorissue.zip
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