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Whenever I open a member/method description from ctrl+clicking them in script or from inspector, if the docs page wasn't already opened, 2 navigation events happen: first, the page opens, then it goes to the selected anchor. Ie. pressing back button doesn't take you where you were, but to the top of the page.
Steps to reproduce
Open any scene with some node and/or script in it.
Ensure that selected node's doc page isn't opened yet in docs.
Open docs either from right clicking a member in inspector or ctrl+clicking in code.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
This may be due to the fact that the page takes some time to load (RichTextLabel in Editor Help uses threading). Try opening a large page like ProjectSettings and you'll see a loading bar. That is, the visual jump is not a bug, but a limitation. But this should not create a point in the navigation history (I am not aware if such a system exists).
Fixgodotengine#82292
Removes extraneous call to change the tab if the page wasn't yet open when opening class member description.
(cherry picked from commit 0506d6f)
Godot version
v4.2.dev5.official [e3e2528] (or any 4.x)
System information
Windows 10
Issue description
Whenever I open a member/method description from ctrl+clicking them in script or from inspector, if the docs page wasn't already opened, 2 navigation events happen: first, the page opens, then it goes to the selected anchor. Ie. pressing back button doesn't take you where you were, but to the top of the page.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: