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Project manager interface slides offscreen on Android editor due to labels being too long #60728
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Ok thank you (sorry i've didnt saw theres issues). |
For reference, here's what the project manager window looks like when you set its minimum size to simplescreenrecorder-2022-05-04_17.41.10.mp4Things that can be done to reduce the minimum width required:
Also, the About button should be hidden at small window sizes, as its dialog will probably look broken in those situations. In fact, the About dialog may not be able to be closed if it fills the whole screen, no hardware keyboard is connected to press Escape and the Close button isn't visible. |
It definitely looks like it does, as it stops shrinking after a while even though the text clips and the other elements shouldn't impose a wider min width. Setting the milestone to 3.5 as I think we should at least work this around properly for the Android editor in 3.5. |
I don't understand, is there a solution then? Or we have to wait? I have no problem but I want to know if I can do something (unless is very complex) |
@JoluMorsanDev: Can you compile Godot for Android or does that qualify as "very complex" for you? |
@Zireael07 I don't know how to do it, but I can try, where do I find instructions? |
See Compiling for Android in the documentation. You will need access to a PC to compile for Android. Also, remember to pass That said, if you don't make the required code changes explained above, compiling the editor for Android will not resolve this problem. If you don't know how to fix this, this will take a while to be resolved, as most contributors have other priorities right now (and don't have time to dedicate to the Android editor). |
CC @m4gr3d. While we can and should improve the project manager so that it can support smaller sizes, this issue mostly shows that the choice of scaling ratio based on device DPI is not working well currently. On this device it shouldn't choose a scaling ratio that makes things so big. The specs for that device seem to be:
|
I work on pc so I don't have any problem wating, I just wanted to test it on android, anyways I'll try the compilation, thank you. |
Godot version
3.5 alpha 4
System information
Android 6.0.1 - Samsung galaxy S5 neo - (Resolution: 1920x1080px)
Issue description
Hello!
I've seen an bug on the new Android Godot Editor.
I've install and run the 3.5 alpha 4 version but i can't use it.
The "Menu" of the editor didn't go fully on the right of the window (the scan, import, open, etc. are inaccessible). I think it's an screen calibration problem.
// Sorry for the language errors i'm french
Btw ty and gg guys for your work on godot :)
Have a nice day!
Steps to reproduce
Install 3.5 alpha 4 APK version on mobile and run it
Minimal reproduction project
No code needed
Bugsquad edit (keywords for easier searching): cut off, cutoff, trim, trimmed
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