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Too many 2D editor menu options push inspector menu off screen #62264

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mandmeier opened this issue Jun 21, 2022 · 1 comment
Closed

Too many 2D editor menu options push inspector menu off screen #62264

mandmeier opened this issue Jun 21, 2022 · 1 comment

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@mandmeier
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mandmeier commented Jun 21, 2022

Godot version

4.0.dev10

System information

MacOS Monterey M1

Issue description

When I select e.g. a control node, all is fine. All panels fit into my window

image

The problem is with the extra menu options for some nodes, e.g. the MenuButton node. The extra options Anchor, Horizontal, Vertical etc push the Inspector menu to the right off screen. (probably a similar issue to #60728 but not sure if exactly the same)

image

Would it be possible to make the extra options in the 2D menu wrap to a second line? If not I have to extend the window to the right and make it larger than my computer screen, kinda annoying:

image

Steps to reproduce

Open a new project and make a Node2D and a MenuButton node, then click them in the Scene panel.

Minimal reproduction project

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@KoBeWi
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KoBeWi commented Jun 21, 2022

Duplicate of #31133

@KoBeWi KoBeWi marked this as a duplicate of #31133 Jun 21, 2022
@KoBeWi KoBeWi closed this as not planned Won't fix, can't repro, duplicate, stale Jun 21, 2022
Repository owner moved this from To Assess to Done in 4.x Priority Issues Jun 21, 2022
@KoBeWi KoBeWi removed this from the 4.0 milestone Jun 21, 2022
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