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FBX import using FBX2glTF not working #59996
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It's choking on the parentheses in the file name:
Might be missing escaping / I might have removed the ones @fire put by mistake when reworking both FBX and Blender importers. |
I renamed the file to "anim" and it still doesn't import. |
Just to confirm, it IS the fbx2gltf.EXE from [V-Sekai fork] for windows 10 that I am suppose to be using? I don't really understand what the issue could be... |
Yeah, I just tested with the latest version from https://github.com/V-Sekai/FBX2glTF/releases/tag/v0.12.9-p2 and it works fine for me on Linux. It's worth noting that the V-Sekai readme mentions that on Windows it requires MSVC redistributable, maybe that's missing on your end? https://github.com/V-Sekai/FBX2glTF#platform-binaries Can you try to run FBX2glTF.exe manually from the command line? With e.g. this command:
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I can reproduce the bug. I don't know why yet. |
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anim.zip |
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#57895 can be resolved by disabling lods. @SaracenOne Also mentioned a way to apply scale to the mesh. @reduz mentioned applying the rest. |
Will report back on the MSVC in a bit. |
Your test above shows that running It's weird if it still doesn't work in the Godot editor though, as it runs the same command. |
Looks good akien-mga@d4b54e3 if it works on the test case with fbx2gltf on Windows. |
@stryker313 Once the Windows CI builds finished for #59998, you should be able to find a Windows editor binary to download here: https://github.com/godotengine/godot/actions/runs/2111701311 Could you try it and confirm if it fixes the FBX import issue with a name that contains |
@akien-mga yeah it works now 🍡 |
Great, so the double quoting was also a problem on Windows (would end up as |
Godot version
4.0 Alpha 6
System information
Windows 10 Nvidia GTX 1060 Intel i5 4690k
Issue description
FBX animations that I attempt to import do not import.
I have set the fbx2gltf path, and still nothing. The file will be in the editor, but it has a red x through it.
For reference, I put the fbx2gltf.exe that I used in the minimal repo project
This happens with animations of all FBX type, regardless of origin.
Steps to reproduce
Minimal reproduction project
FBXimportbug.zip
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