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Camera smoothing causes sprites to flicker #2667
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I was comparing the project settings against the platformer demo and I noticed something strange: my projects doesn't even have rasterizer/use_pixel_snap option! The project was created with the git tip. |
i guess make some test scene On Sat, Oct 24, 2015 at 12:59 PM, seadra [email protected] wrote:
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Here is a test project that shows the flickering problem. I disabled mipmaps and filter because things were blurry and I was getting strange artifacts like this: |
The flickering of the sprite is present with or without pixel snap it seems. |
I'm having a similar problem with ParallaxBackground, setting the camera2D smoothing on and to a very low value makes the parallax look "jittery". Seems to me that is due to the camera smoothing. |
can you make a small demo project? On Thu, Jun 16, 2016 at 10:36 AM, Alex [email protected] wrote:
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On my game seems to happen even without smoothing camera when I set the drag margin off. To be clear, I'm not referring to the repeating of the parallax. |
Folks any update on this? I've tried drag margins off, disabling smoothness, updating the camera in fixed_update right below There is one solution thoughYou enable the However... some of my images I don't want the filter to be enabled on because I need the sharpness for that particular sprite. Is there a possible temporary work around for this? |
@Dillybob92 You should be able to update the filter on per-sprite basis by overriding its flags (AFAIK). |
@bojidar-bg yeah, looks like that will do for now. It's just some sprites for the world I don't want filtered as it ruins the sharpness of the image. I just don't know if this is what all game engines do, or just a godot thing. But filtering definitely fixes it. I thought it was a camera issue at first. reduz gave update here as well |
Can anyone still reproduce this issue on 3.2beta4? If so, does setting the Camera2D update mode to Process improve the situation? |
Duplicate of #35606, which has more information about the issue at hand. |
When using 2d pixel snap with a camera that has smoothing enabled, sprites flicker (move, say, left-right ~1 pix several times) just before the camera settles.
The position of spires is probably a non-integer.
Edit: Problem persists without pixel snap.
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