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Godot FPS demo has buggy behavior of "Sticky Grenade" in 3.1 beta6 while beta4 works well #26226

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JustusPan opened this issue Feb 24, 2019 · 7 comments
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@JustusPan
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Godot version:
Godot 3.1 beta 6

OS/device including version:
Laptop XPS 13
Iris 640

Issue description:
"Sticky Grenade" in Godot 3.1 will not be "sticky" anymore.
And sometimes it will stick to your face immediately.

Godot 3.0.6 works well.

Steps to reproduce:

  1. with Godot 3.0.6
    Open the project, press F5.
    press V to equip "Sticky Grenade", and press G to throw it, everything works well.

  2. with Godot 3.1 beta 6
    Open the project, press F5.
    press V to equip "Sticky Grenade", and press G to throw it,
    Three possible phenomena will be observed:
    a) the grenade stick to your face immediatelly(collided to floor object, which is unreasonable)
    b) the "Sticky Grenade" has been thrown out and bounce off the wall (without any "sticky" behavior)
    c) works as expectation

a)b)c) are randam results.

Minimal reproduction project:
Official FPS demo Part 5

@JustusPan
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More Information:

beta4 works well

@JustusPan JustusPan changed the title Godot FPS demo has buggy behavior of "Sticky Grenade" in Godot 3.1 Godot FPS demo has buggy behavior of "Sticky Grenade" in 3.1 beta6 while beta4 works well Feb 24, 2019
@JustusPan
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in beta 6,
rigidbody bullets of "turret" cannot hit charater.
It seems some physical parts was broken.

@Zireael07
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Duplicate of #26149, most likely -fixed on master and will ship in next beta.

@hpvb
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hpvb commented Feb 24, 2019

Probably fixed in b7

@hpvb hpvb closed this as completed Feb 24, 2019
@JustusPan
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Probably fixed in b7

Confirmed.

@akien-mga
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akien-mga commented Feb 24, 2019 via email

@Zireael07
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@akien-mga He literally just confirmed that it's fixed in b(eta)7

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