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Godot FPS demo has buggy behavior of "Sticky Grenade" in 3.1 beta6 while beta4 works well #26226
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More Information: beta4 works well |
JustusPan
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Godot FPS demo has buggy behavior of "Sticky Grenade" in Godot 3.1
Godot FPS demo has buggy behavior of "Sticky Grenade" in 3.1 beta6 while beta4 works well
Feb 24, 2019
in beta 6, |
Duplicate of #26149, most likely -fixed on master and will ship in next beta. |
Probably fixed in b7 |
Confirmed. |
Can you test beta 7?
…On Sun, 24 Feb 2019, 13:49 Justus Pan, ***@***.***> wrote:
More Information:
beta4 works well
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@akien-mga He literally just confirmed that it's fixed in b(eta)7 |
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Godot version:
Godot 3.1 beta 6
OS/device including version:
Laptop XPS 13
Iris 640
Issue description:
"Sticky Grenade" in Godot 3.1 will not be "sticky" anymore.
And sometimes it will stick to your face immediately.
Godot 3.0.6 works well.
Steps to reproduce:
with Godot 3.0.6
Open the project, press F5.
press V to equip "Sticky Grenade", and press G to throw it, everything works well.
with Godot 3.1 beta 6
Open the project, press F5.
press V to equip "Sticky Grenade", and press G to throw it,
Three possible phenomena will be observed:
a) the grenade stick to your face immediatelly(collided to floor object, which is unreasonable)
b) the "Sticky Grenade" has been thrown out and bounce off the wall (without any "sticky" behavior)
c) works as expectation
a)b)c) are randam results.
Minimal reproduction project:
Official FPS demo Part 5
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