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Based on experience, it's due to physics-related stuff, so my guess is this patch merged by Akien. ced77db
Steps to reproduce:
Open the project in Godot and press 'shift ~' to go to the level where the issues are most acute. This happens in builds done at commit 8b231b9. FPS sees major swings between 7 and 60.
Open the project again in a Godot build done at commit 16934c7, go to the same level. Notice how buttery smooth the FPS is, a near-constant 60.
Minimal reproduction project:
Already posted, sorry it's the whole game, but this type of thing can't be reproduced with simple scenes.
The text was updated successfully, but these errors were encountered:
Godot version:
v3.1.beta.calinou.8b231b9
OS/device including version:
Win10 64 bit, Ryzen 2700X processor, GTX 1060 6gb GPU.
Issue description:
Massive FPS swings in complex levels within this project of mine (because of physics checks).
http://www.mediafire.com/file/96cv304s5mw9w26/Collect_The_Gems%25280.13%2529.zip/file
Based on experience, it's due to physics-related stuff, so my guess is this patch merged by Akien.
ced77db
Steps to reproduce:
Open the project in Godot and press 'shift ~' to go to the level where the issues are most acute. This happens in builds done at commit 8b231b9. FPS sees major swings between 7 and 60.
Open the project again in a Godot build done at commit 16934c7, go to the same level. Notice how buttery smooth the FPS is, a near-constant 60.
Minimal reproduction project:
Already posted, sorry it's the whole game, but this type of thing can't be reproduced with simple scenes.
The text was updated successfully, but these errors were encountered: