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Area's signal "body_entered" is never triggered #26202

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AlexRixhardson opened this issue Feb 23, 2019 · 2 comments
Closed

Area's signal "body_entered" is never triggered #26202

AlexRixhardson opened this issue Feb 23, 2019 · 2 comments
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@AlexRixhardson
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Godot version:
3.1-beta 6

Issue description:
Signal "body_entered" is not triggered, when a physics body enters an area with a collision shape.

Steps to reproduce:

  1. import attached minimal project
  2. add breakpoint to the function "func _on_body_entered(body)" of "collisionShape.gd"
  3. run the project

The result: function _on_body_entered will never run, because "body_entered" signal is not triggered. If you run the same project in Godot 3.1-beta 4, the "body_entered" will get properly triggered.

Minimal reproduction project:
collision.zip

@Zireael07
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Duplicate of #26149 (did you use the search function at all? It's clearly mentioned in the issue that beta 6 is affected)

@AlexRixhardson
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I saw #26149 (it is clearly marked as a known issue of Beta 6), but the issue reads as a bug affecting FPS in complex levels, not a complete change in how collisions work.

I have now tried the master branch, and the problem I described here cannot be reproduced anymore.

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