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Merge pull request #72078 from bitsawer/fix_optimize_vertices
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Fix range loop iteration regressions
akien-mga committed Jan 26, 2023
2 parents 4b03633 + 8c25bcd commit 31496c2
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion core/math/geometry_3d.cpp
Original file line number Diff line number Diff line change
@@ -151,7 +151,7 @@ void Geometry3D::MeshData::optimize_vertices() {
}
}

for (MeshData::Edge edge : edges) {
for (MeshData::Edge &edge : edges) {
int a = edge.vertex_a;
int b = edge.vertex_b;

2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
Original file line number Diff line number Diff line change
@@ -842,7 +842,7 @@ void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int
}

void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
for (const RendererRD::MeshStorage::MeshInstance::Surface surface : mi->surfaces) {
for (const RendererRD::MeshStorage::MeshInstance::Surface &surface : mi->surfaces) {
if (surface.versions) {
for (uint32_t j = 0; j < surface.version_count; j++) {
RD::get_singleton()->free(surface.versions[j].vertex_array);

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