Fix framebuffer created for reflection probe in mobile renderer #20516
runner.yml
on: pull_request
📊 Static checks
/
Code style, file formatting, and docs
37s
Matrix: 🐧 Linux / build-linux
🤖 Android
/
Template (target=template_release)
4m 11s
🍏 iOS
/
Template (target=template_release)
2m 29s
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
/
Build and test Godot CPP
6m 54s
Annotations
22 warnings
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
android-template
Expired
|
117 MB |
|
godot-api-dump
Expired
|
5.39 MB |
|
ios-template
Expired
|
129 MB |
|
linux-editor-mono
Expired
|
163 MB |
|
linux-template-minimal
Expired
|
44.3 MB |
|
linux-template-mono
Expired
|
71 MB |
|
macos-editor
Expired
|
109 MB |
|
macos-template
Expired
|
62.3 MB |
|
web-nothreads-template
Expired
|
80.1 MB |
|
web-template
Expired
|
78.4 MB |
|
windows-editor
Expired
|
119 MB |
|
windows-template
Expired
|
64.2 MB |
|