Fix framebuffer created for reflection probe in mobile renderer #87505
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In the mobile renderer, if reflection probes are used, we were getting the following GPU validation error:
This is due to a recent improvement in the mobile renderer where we no longer use subpasses to render the opaque, sky and transparent passes but join them into a single pass if possible.
I however forgot to update the code for reflection probes to remove the subpasses here as well.