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Improve pathfinding performance by using a heap to store traversable polygons #38232

Improve pathfinding performance by using a heap to store traversable polygons

Improve pathfinding performance by using a heap to store traversable polygons #38232

Triggered via pull request September 1, 2024 02:24
Status Success
Total duration 46m 17s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
28s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 44s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 19s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor Expired
101 MB
android-template-arm32 Expired
68.8 MB
android-template-arm64 Expired
63.1 MB
godot-api-dump Expired
410 KB
ios-template Expired
39 MB
linux-editor-mono Expired
74.4 MB
linux-template-minimal Expired
17 MB
linux-template-mono Expired
30.4 MB
macos-editor Expired
98.2 MB
macos-template Expired
46.2 MB
web-nothreads-template Expired
22.8 MB
web-template Expired
22.8 MB
windows-editor Expired
61.7 MB
windows-template Expired
30.7 MB