-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add code, script and node navigation & history controls using auxiliary (back/forward) mouse buttons #954
Comments
Just to clarify, you want the ability to jump back and forth between previously opened scenes/scripts? As an example, say you have opened I would love this feature. |
Yeah. Well I imagine it to work like this: Imagine you are in the script1 of scene1, you wrote a bunch of code, added a bunch of methods, then you realize you need to add another variable to the class scope. So you scoll up, add the variable, scroll back down, continue to add another method, then you realize you want another class variable, scroll back up again ... and down again .... The script navigation history remembers only "jumps" (mouse clicks or key movement). Imagine you wrote a few lines in scriptX of sceneX and then move ahead to scriptY of sceneX and write a few lines in one go in scriptY, I imagine hitting the 5th mouse button once will bring you exactly where you started out in scriptY when you came over from scriptX. Similarly, if your active panel is the 2D or 3D viewport, you would move the selected nodes back and forth with 5th and 4th mouse button. |
godotengine/godot#36910 implements auxiliary mouse button navigation for the script editor. |
Describe the project you are working on: Applies to all games and projects
Describe the problem or limitation you are having in your project:
I would like to quickly jump back and forth in the history of my code and script and node navigation. I use a 5 button mouse because it speeds up my web browsing to the tenfold. I would love the same speed and usability in Godot.
Original issue: godotengine/godot#26272
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
5th mouse button to jump back in cursor navigation history / previous script / last selected node, 4th mouse button to jump forward.
Provide configuration options in the Editor to set custom keys/buttons or keyboard shortcuts and options to enable/disable jumping the cursor navigation history / script or node selection.
This way the user could use use the 4th and 5th mouse button to only jump between used scripts or between selected nodes or between cursor position in single script or any two of those options.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I don't think so?
Is there a reason why this should be core and not an add-on in the asset library?:
Usability features should be built in, I believe.
The text was updated successfully, but these errors were encountered: