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Internal API to resolve a
Callable
to CallableCustom*
, optimizing repeat call performance.
performance
topic:core
#11787
opened Feb 16, 2025 by
Ivorforce
Add a typesafe, RAII compliant interface to RenderingDevice
topic:rendering
#11784
opened Feb 16, 2025 by
VoidgirlChloe
Add a spritesheet frame UV built-in to CanvasItem
fragment()
shaders
topic:shaders
topic:2d
#11783
opened Feb 16, 2025 by
felixmariotto
Adding a new AudioStream variant to play audio from an actual stream (continously adding data)
topic:audio
#11782
opened Feb 16, 2025 by
Leroymilo
Add procedural clouds to ProceduralSkyMaterial
topic:rendering
topic:3d
#11781
opened Feb 16, 2025 by
KU18A
Expose
RenderingServer.viewport_set_mesh_lod_threshold()
to scripting
topic:rendering
topic:3d
#11780
opened Feb 16, 2025 by
marley-star7
Display project setting overrides below their base settings
topic:core
topic:editor
#11778
opened Feb 15, 2025 by
KoBeWi
Give
Resource
s/RefCounted
s a proper way to react to NOTIFICATION_PREDELETE
topic:core
#11774
opened Feb 14, 2025 by
vbettaque
Allow Mouse Filter Pass to pass input even if handled
topic:gui
topic:input
#11772
opened Feb 14, 2025 by
BuckWildGames
Add a Mode property for SpringArm3D to allow updating the SpringArm on every rendered frame
topic:physics
topic:3d
#11770
opened Feb 14, 2025 by
Bazzagibbs
Add support for AnimationTree state machine teleport blending
topic:animation
#11769
opened Feb 13, 2025 by
Iceball457
Automatic default Variant allowing single typed Dictionaries in GDScript
topic:gdscript
#11765
opened Feb 13, 2025 by
SeremTitus
Android GodotFragment monopolizes UI
platform:android
topic:porting
#11757
opened Feb 12, 2025 by
WouterVandenputte
Split some of TileMapLayer's functionality into multiple nodes and add Tile Resource
breaks compat
Proposal will inevitably break compatibility
topic:2d
#11756
opened Feb 12, 2025 by
Dynamic-Pistol
Add ISO 639-3 Code "tok" (Toki Pona) to engine for Translation support.
topic:i18n
#11755
opened Feb 12, 2025 by
EGAMatsu
Implement border conditions on Rect2
has_point()
function
topic:core
topic:2d
#11754
opened Feb 12, 2025 by
AndreyCortez
Visibly disable TileMap icons when any tool other than Select is active
topic:editor
topic:2d
usability
#11751
opened Feb 12, 2025 by
CubeOfCheese
Support multiple brushes per tile in TileMap
topic:editor
topic:2d
#11747
opened Feb 11, 2025 by
Shadowblitz16
TileSet->Setup->Create Tiles In Fully Transparent Texture Regions
topic:editor
topic:2d
#11746
opened Feb 11, 2025 by
Shadowblitz16
Add a TileMapTexture resource to procedurally generate a texture from a tilemap
topic:2d
#11745
opened Feb 11, 2025 by
Shadowblitz16
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