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a 3D embedded view in a native Flutter application (Android only for now)
Describe the problem or limitation you are having in your project
When integrating a GodotFragment in my Flutter (or Android) application, the GodotFragment blocks all the on-top UI elements. If I have for example a StackView with 2 children, first the GodotFragment and then a Button, then the GodotFragment won't even display, nor does the button. If I change this StackView to a LinearLayout, then the GodotFragment and the Button are displayed. It seems that GodotFragment cannot work with UI elements on top of it.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The GodotFragment should either not be blocking on top UI elements OR it should at least have a configurable option
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Make it not blocking and/or fix the manual elevation setting of the Fragment to overcome this.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
This is core behavior
The text was updated successfully, but these errors were encountered:
This sounds like a bug, so it should be reported on https://github.com/godotengine/godot/issues instead of godot-proposals. Also, please upload a minimal reproduction project so this can be confirmed.
This sounds like a bug, so it should be reported on https://github.com/godotengine/godot/issues instead of godot-proposals. Also, please upload a minimal reproduction project so this can be confirmed.
I was doubting. But in order for something to be a bug, it must not be intended to be the way it is. Maybe this was a design choice. But I will start on creating a repo for reproduction
Describe the project you are working on
a 3D embedded view in a native Flutter application (Android only for now)
Describe the problem or limitation you are having in your project
When integrating a GodotFragment in my Flutter (or Android) application, the GodotFragment blocks all the on-top UI elements. If I have for example a StackView with 2 children, first the GodotFragment and then a Button, then the GodotFragment won't even display, nor does the button. If I change this StackView to a LinearLayout, then the GodotFragment and the Button are displayed. It seems that GodotFragment cannot work with UI elements on top of it.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The GodotFragment should either not be blocking on top UI elements OR it should at least have a configurable option
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Make it not blocking and/or fix the manual elevation setting of the Fragment to overcome this.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
This is core behavior
The text was updated successfully, but these errors were encountered: