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Add color tags to the project manager #2329
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Related to #427. |
@dalexeev cool idea, these are not color tags tho:) |
Not fully convinced of this (I prefer text tags, maybe colored text tags) but in any case, colors should not be limited for accesibility reasons (another options beside colors are icons/stamps, like using node icons). |
If we go through with godotengine/godot#34528, the project color could be displayed at the left of the project item in the project list. |
@dalexeev The problem with that view is that is too compact, when you have many projects it will be wasting space on the right and too cluttered with packed information, complex to sort, will be messed up on some localizations, etc. Also for icons sometimes devs just put captures of a meaningful scene of their games (untill later when the game has a proper art for it). Compact lists can be optional like with file explorer, mostly useful for cleanup and organization. |
This comment seems to have received the most support: Personally, though, I prefer the file structure option (e.g. |
Describe the project you are working on
Godot project manager
Describe the problem or limitation you are having in your project
I usually have several projects in progress and each one in a different state. Some projects are unique or share similar solutions, are in similar states or are a specific group. But all together they are shown as a list where they can only be marked as favorites.
The problem I have is that I need to mark my projects with different states/priorities:
.. which are finished
.. which are in a critical state
.. in which I still do not have the final solution
.. different engine versions or scripting language, see #427
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I propose to put a kind of label by color (the design is variable)
They can be grouped by color consecutively and each color responds to a status or priority.
This proposal leaves for discussion:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and / or diagrams
I have two solutions as a starting point:
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
I think it is core.
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