Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix incorrect setup instructions in The profiler #9907

Merged
merged 1 commit into from
Sep 5, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 2 additions & 3 deletions tutorials/scripting/debug/the_profiler.rst
Original file line number Diff line number Diff line change
Expand Up @@ -26,9 +26,8 @@ Godot's profiler does not automatically run because profiling is
performance-intensive. It has to continually measure everything happening in the
game and report back to the debugger, so it's off by default.

To begin profiling, click on the **Start** button in the top-left. Run your game
and data will start appearing. You can also start profiling at any time before
or during gameplay.
To begin profiling, run your game then focus back on the editor. Click on the
**Start** button in the top-left corner of the **Profiler** tab.

.. note::

Expand Down