Fix release builds for new GDExtension developers by fixing release identifiers in .gdextension
#8526
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In working on my own GDExtension as a first-time godot developer, I have discovered (while debugging a performance related issue) that the example of a
.gdextension
In the tutorial (the C++ example) is incorrect.When using scons to build my extension in release mode (
scons target=template_release
) my demo project would fail to open in godot without loading errors. it was only after I saw this comment and tried changing the release identifier tolinux.x86_64
(fromlinux.release.x86_64
) that godot successfully loaded with the release version of my extension.godot 4.1