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Add info about layer mask exporting to physics_introduction.rst (#10242)
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* Update physics_introduction.rst

The docs page for raycasting provides a link to the physics introduction page for how to set a collision mask on a raycast created in code. The physics introduction page does not mention export annotations for exporting a collision mask. This pull request adds a brief bit about exporting layer masks, and links to the export annotation docs.

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Co-authored-by: tetrapod <[email protected]>
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notPelf and tetrapod00 authored Nov 17, 2024
1 parent cf7c654 commit 8835289
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6 changes: 6 additions & 0 deletions tutorials/physics/physics_introduction.rst
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Expand Up @@ -180,6 +180,12 @@ would be as follows::
# (2^(1-1)) + (2^(3-1)) + (2^(4-1)) = 1 + 4 + 8 = 13
pow(2, 1-1) + pow(2, 3-1) + pow(2, 4-1)

Export annotations can be used to export bitmasks in the editor with a user-friendly GUI::

@export_flags_2d_physics var layers_2d_physics

Additional export annotations are available for render and navigation layers, in both 2D and 3D. See :ref:`doc_gdscript_exports_exporting_bit_flags`.


Area2D
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2 changes: 2 additions & 0 deletions tutorials/scripting/gdscript/gdscript_exports.rst
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Expand Up @@ -248,6 +248,8 @@ It must be noted that even if the script is not being run while in the
editor, the exported properties are still editable. This can be used
in conjunction with a :ref:`script in "tool" mode <doc_gdscript_tool_mode>`.

.. _doc_gdscript_exports_exporting_bit_flags:

Exporting bit flags
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