Add print_line
for compatibility with engine modules
#1653
+115
−0
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Fixes #1596. This PR adds most of the function signatures from the engine's
print_string.h
and places them in a file calledprint_string.hpp
. The implementation from the engine is not copied, instead these wrap around the functions inUtilityFunctions
. Personally I only need the non-varargprint_line
but I've included the rest for parity.print_string.hpp
is included inclass_db.hpp
just like in the engine'sclass_db.h
, which means these functions are available for anywhere that includesclass_db.hpp
. For the verbose function, I had to put the OS call into a separate file sinceos.hpp
depends onclass_db.hpp
so there was a circular dependency if I did not. Also, the templates need to exist in the header, so I kept them and most of the functions in the header for simplicity.Reference: https://github.com/godotengine/godot/blob/master/core/string/print_string.h