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Non-existent Signals/Connections #64
Non-existent Signals/Connections #64
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I remarked we connect many signals that are meant to be removed after being received once. Godot allows us to create connections that are automatically removed after having been received. |
Ok, but can anything be done for the errors showing up when running? |
@BHSDuncan yes, definitely. Actually I removed some of these errors already, but I know there are some left. We definitely want to have them gone. |
Fix player sprite not showing correct idle animation after animations change in room switch Remove some more error outputs (godot-escoria/escoria-issues#64) Fix verbs menu button selection when input mode is not all
This fixes another error message of godot-escoria/escoria-issues#64 This optimizes how UI and dialog managers register themselves with Escoria This fixes another "character is at position, but action still isn't carried out" This fixes click bubbling down to multiple items triggering different actions This removes the "tooltip follows focus" setting because it solemly was a simplemouse feature This optimizes the registering of settings
@BHSDuncan What did you mean with the "disconnects to input_event" in inventory_ui.gd I can't find any of those. |
Ohh. I think you mixed up the files, right? The input_event thing is for esc_player.gd |
THAT was fixed in godot-escoria/escoria-demo-game#465 |
Added a PR to fix the remaining thing. There still might be errors or warnings somewhere, but let's close this issue after merging the PR at least. |
Please make sure you talk to the community before creating an issue.
Describe the bug
Escoria is producing errors (but not crashing) in the following locations:
inventory_ui.gd
: The disconnection to "input_event" is saying that that there is no such connection to disconnect.esc_player.gd
: There is a small handful of signals being disconnected inremove_item_by_id
, of which several are apparently for signals that don't exist. Maybe they changed names or were removed?To Reproduce
Steps to reproduce the behavior:
Expected behavior
Errors shouldn't be thrown.
Versions
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