You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Please make sure you talk to the community before creating an issue.
Is your feature request related to a problem? Please describe.
Currently there are three animation commands: cut_sceneanim and set_state, which all do the same (except cut_scene being blocking). This is confusing.
Describe the solution you'd like
Use an anim and anim_block command instead to make the use more transparent. These commands simply play one-off animations for theatrical purposes. Document set_state (or check the documentation) to make clear that it changes the state of an object, which is saved and restored (e.g. door open/closed). If an animation that corresponds to that state exists, the command plays this as an additional convenience. (This wasn't clear to me at least :) )
The text was updated successfully, but these errors were encountered:
Please make sure you talk to the community before creating an issue.
Is your feature request related to a problem? Please describe.
Currently there are three animation commands:
cut_scene
anim
andset_state
, which all do the same (except cut_scene being blocking). This is confusing.Describe the solution you'd like
Use an
anim
andanim_block
command instead to make the use more transparent. These commands simply play one-off animations for theatrical purposes. Documentset_state
(or check the documentation) to make clear that it changes the state of an object, which is saved and restored (e.g. door open/closed). If an animation that corresponds to that state exists, the command plays this as an additional convenience. (This wasn't clear to me at least :) )The text was updated successfully, but these errors were encountered: