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Describe the bug When using the animation commands, playing an animation with the same name a second time doesn't work. The animation is not played.
To Reproduce Steps to reproduce the behavior:
Expected behavior The animation should be played a second time.
Additional context This is due to a flaw in the engine code. See godotengine/godot#55068
The solution is to add an additional "frames = 0" or "seek(0)" command after the animation was finished.
The text was updated successfully, but these errors were encountered:
feat: Optimizes animation commands
3ee5aa2
fixes godot-escoria/escoria-issues#56 fixes godot-escoria/escoria-issues#57
dploeger
Successfully merging a pull request may close this issue.
Please make sure you talk to the community before creating an issue.
Describe the bug
When using the animation commands, playing an animation with the same name a second time doesn't work. The animation is not played.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The animation should be played a second time.
Additional context
This is due to a flaw in the engine code. See godotengine/godot#55068
The solution is to add an additional "frames = 0" or "seek(0)" command after the animation was finished.
The text was updated successfully, but these errors were encountered: