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Releases: giulianobelinassi/Vanilla-Conquer

Development Build

20 May 22:42
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Development Build Pre-release
Pre-release

Commits

  • d8e4c2e: Updates CI configuration. (OmniBlade) #902
  • 724b605: Fix formating issues (Giuliano Belinassi) #902
  • 52a23fc: Call Sound_End() during the normal exit procedure to ensure that the sound system is properly shut down before quitting the game. (Mark Olsen) #897
  • 65d1fea: Fix shake the screen in DOSMod (Giuliano Belinassi) #900
  • d28ecb5: Fixed an endian problem when loading C&C95 interpolation palettes. (Mark Olsen) #903
  • 83c152c: Use KN_ key defines instead of VK_ key defines in generic code. (Mark Olsen) #906
  • cf55396: Fixed radar remap for grey (Tore) #924
  • d68ee95: Fixed grey remap on green (Tore) #933
  • 538f4b0: Endian fix for saving/loading games in TD as Nod. (Mark Olsen) #914
  • 2d8eb18: Endian fixes for radar rendering in TD with Win95 data. (Mark Olsen) #913
  • 4d00950: Fixes the issue preventing the AI from building vehicles in skirmish (Tore) #930
  • a36cba3: Added ifndef (Tore) #930
  • 59efc89: Fixes imagemagick use for windows icon generation on CI. (OmniBlade) #936
  • 83c8956: Fixes the TD process hanging when pressing 'exit game' (Tore) #925
  • 4e8cd33: Some general sound code cleanup: Removed unused functions and variables, marked internally-used-only functions and variables as static and removed stray semicolons after functions. (Mark Olsen) #886
  • f52d4d2: Endian fixes for the Red Alert lobby networking code. (Mark Olsen) #904
  • f4cc9b0: WWKeyboardClass' KeyState buffer is Win32 only, so mark it as such. (Mark Olsen) #905
  • da253d3: Fixes to the framelimiter to make it more accurate. (Mark Olsen) #907
  • e260535: Endian fixes for the PKey encryption/decryption. (Mark Olsen) #908
  • 297556c: Only compile connect.cpp when networking is enabled. (Mark Olsen) #911
  • ac7f03e: Fixed Find_File_Data_Posix::GetTime() to work on files outside the current directory. (Mark Olsen) #915
  • 8419431: Endian fixes for the multiprecision code. (Mark Olsen) #910
  • 4c9c50c: [RA] Fixes engineer capture in partial alliance. (OmniBlade) #732
  • e57652a: bugfix not being able to get another reveal create after getting a reveal crate followed by a darkness crate. (ChthonVII) #814
  • ffd4077: Remove unneeded include of <dlfcn.h> (Thorsten Otto) #949
  • 61196b3: Fix compilation of the editors when using SDL1 (Thorsten Otto) #945
  • 18eea91: Fix a wrong extern definition (Thorsten Otto) #966
  • d0fb60f: Include <endianness.h> in files that need it (Thorsten Otto) #970
  • d5d959a: Fix a printf format TriggerClass::Write_INI (Thorsten Otto) #972
  • 1279a01: Avoid undefined behaviour when deleting a void * (Thorsten Otto) #967
  • 77e2da0: Fix compliation of some test programs (Thorsten Otto) #944
  • 4ed8f34: Include <endianness.h> also in base64 (Thorsten Otto) #985
  • 0d6fee7: Make OPENAL optional also on non-windows platforms (Thorsten Otto) #943
  • dcfe358: Avoid operator ++ on bool (Thorsten Otto) #975
  • b203856: Avoid redefinition of __USE_POSIX199309/_POSIX_C_SOURCE (Thorsten Otto) #968
  • 4f4e506: Implement Texture_Fill_Rect (Walter Barrett) #986
  • Selectable button style #986 (Walter Barrett)
  • 8688c7a: Avoid use of ftime() and fix overflow of unsigned int (Thorsten Otto) #947
  • 5e9160e: Fix warnings "arithmetic on NULL" (Thorsten Otto) #976
  • cc994a4: Remove accidently duplicated call to SwapCommHeaderType (Thorsten Otto) #992
  • 5071cd6: Define _GNU_SOURCE to get a definition of FNM_CASEFOLD (Thorsten Otto) #951

DS expansion pak support

18 Aug 01:43
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  • Supports retail DS (phat, lite) using the expansion pak (VanillaTD only).
  • Fix a crash when selecting USSR Mission 2 in Red Alert.
  • Fix movies not playing on USSR mission startup.

Red Alert support.

28 Jul 23:07
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Add support for Red Alert.

nds-v0.1

30 Nov 14:22
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nds-v0.1 Pre-release
Pre-release

First working beta release.

Supported features:

√ Full campaign support: all 15 GDI missions, all 13 Nod missions.
√ Covert Operations expansion.
√ All FMV content is available. Are you picking this up?
√ Sound and Music. Every track is available, and every sound effect too.
√ Skirmish game.
√ Savegames.

Unsupported Features:

x Multiplayer game.
x Dual Screen support. Only the bottom screen is used in game.
x Nintendo DS phat and Nintendo DS Lite: Not enough RAM.