Releases: giulianobelinassi/Vanilla-Conquer
Releases · giulianobelinassi/Vanilla-Conquer
Development Build
Commits
- d8e4c2e: Updates CI configuration. (OmniBlade) #902
- 724b605: Fix formating issues (Giuliano Belinassi) #902
- 52a23fc: Call Sound_End() during the normal exit procedure to ensure that the sound system is properly shut down before quitting the game. (Mark Olsen) #897
- 65d1fea: Fix shake the screen in DOSMod (Giuliano Belinassi) #900
- d28ecb5: Fixed an endian problem when loading C&C95 interpolation palettes. (Mark Olsen) #903
- 83c152c: Use KN_ key defines instead of VK_ key defines in generic code. (Mark Olsen) #906
- cf55396: Fixed radar remap for grey (Tore) #924
- d68ee95: Fixed grey remap on green (Tore) #933
- 538f4b0: Endian fix for saving/loading games in TD as Nod. (Mark Olsen) #914
- 2d8eb18: Endian fixes for radar rendering in TD with Win95 data. (Mark Olsen) #913
- 4d00950: Fixes the issue preventing the AI from building vehicles in skirmish (Tore) #930
- a36cba3: Added ifndef (Tore) #930
- 59efc89: Fixes imagemagick use for windows icon generation on CI. (OmniBlade) #936
- 83c8956: Fixes the TD process hanging when pressing 'exit game' (Tore) #925
- 4e8cd33: Some general sound code cleanup: Removed unused functions and variables, marked internally-used-only functions and variables as static and removed stray semicolons after functions. (Mark Olsen) #886
- f52d4d2: Endian fixes for the Red Alert lobby networking code. (Mark Olsen) #904
- f4cc9b0: WWKeyboardClass' KeyState buffer is Win32 only, so mark it as such. (Mark Olsen) #905
- da253d3: Fixes to the framelimiter to make it more accurate. (Mark Olsen) #907
- e260535: Endian fixes for the PKey encryption/decryption. (Mark Olsen) #908
- 297556c: Only compile connect.cpp when networking is enabled. (Mark Olsen) #911
- ac7f03e: Fixed Find_File_Data_Posix::GetTime() to work on files outside the current directory. (Mark Olsen) #915
- 8419431: Endian fixes for the multiprecision code. (Mark Olsen) #910
- 4c9c50c: [RA] Fixes engineer capture in partial alliance. (OmniBlade) #732
- e57652a: bugfix not being able to get another reveal create after getting a reveal crate followed by a darkness crate. (ChthonVII) #814
- ffd4077: Remove unneeded include of <dlfcn.h> (Thorsten Otto) #949
- 61196b3: Fix compilation of the editors when using SDL1 (Thorsten Otto) #945
- 18eea91: Fix a wrong extern definition (Thorsten Otto) #966
- d0fb60f: Include <endianness.h> in files that need it (Thorsten Otto) #970
- d5d959a: Fix a printf format TriggerClass::Write_INI (Thorsten Otto) #972
- 1279a01: Avoid undefined behaviour when deleting a void * (Thorsten Otto) #967
- 77e2da0: Fix compliation of some test programs (Thorsten Otto) #944
- 4ed8f34: Include <endianness.h> also in base64 (Thorsten Otto) #985
- 0d6fee7: Make OPENAL optional also on non-windows platforms (Thorsten Otto) #943
- dcfe358: Avoid operator ++ on bool (Thorsten Otto) #975
- b203856: Avoid redefinition of __USE_POSIX199309/_POSIX_C_SOURCE (Thorsten Otto) #968
- 4f4e506: Implement Texture_Fill_Rect (Walter Barrett) #986
- Selectable button style #986 (Walter Barrett)
- 8688c7a: Avoid use of ftime() and fix overflow of unsigned int (Thorsten Otto) #947
- 5e9160e: Fix warnings "arithmetic on NULL" (Thorsten Otto) #976
- cc994a4: Remove accidently duplicated call to SwapCommHeaderType (Thorsten Otto) #992
- 5071cd6: Define _GNU_SOURCE to get a definition of FNM_CASEFOLD (Thorsten Otto) #951
DS expansion pak support
- Supports retail DS (phat, lite) using the expansion pak (VanillaTD only).
- Fix a crash when selecting USSR Mission 2 in Red Alert.
- Fix movies not playing on USSR mission startup.
Red Alert support.
Add support for Red Alert.
nds-v0.1
First working beta release.
Supported features:
√ Full campaign support: all 15 GDI missions, all 13 Nod missions.
√ Covert Operations expansion.
√ All FMV content is available. Are you picking this up?
√ Sound and Music. Every track is available, and every sound effect too.
√ Skirmish game.
√ Savegames.
Unsupported Features:
x Multiplayer game.
x Dual Screen support. Only the bottom screen is used in game.
x Nintendo DS phat and Nintendo DS Lite: Not enough RAM.