Use i32::MAX as the max buffer size for Dx12 #4020
Merged
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This is also the limit used in Dawn.
Checklist
cargo clippy
.Description
Orthogonal but somewhat related to #4019 . We currently expose a max buffer size of u64::MAX in Dx12 which is not realistic.
I propose using i32::MAX has the advantage of being more bad-driver-proof as some implementation may use signed integers to store sizes. We've already run into this situation with vulkan and were able to diagnose it thanks to the driver in question being open-source but it's trickier to investigate this type of things with closed source windows drivers.
Dawn uses a similar limit for its dx12 backend.