Option to diable validation layers at runtime #300
Labels
area: api
Issues related to API surface
help required
We need community help to make this happen.
type: enhancement
New feature or request
Most of the time, because of the big performance hit Vulkan validation layers cause, I want to run my game without validation layers enabled even in debug mode.
Sometimes however, to debug a rendering issue, I'll want to enable them, preferably through a command line flag on my game.
It would be nice if, for example,
Instance::new()
had the option to disable or enable validation layers for the platform it's running on, besides just leaving it to the default value.The text was updated successfully, but these errors were encountered: