Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ign -> gz Migrate Ignition Headers : gz-rendering #705

Merged
merged 10 commits into from
Nov 22, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
5 changes: 4 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,10 @@ find_package(ignition-cmake2 2.14.0 REQUIRED)
#============================================================================
# Set up the project
#============================================================================
ign_configure_project(VERSION_SUFFIX)
ign_configure_project(
REPLACE_IGNITION_INCLUDE_PATH gz/rendering
VERSION_SUFFIX
)

#============================================================================
# Set project-specific options
Expand Down
30 changes: 15 additions & 15 deletions examples/actor_animation/GlutWindow.cc
Original file line number Diff line number Diff line change
Expand Up @@ -33,16 +33,16 @@
#include <map>
#include <string>

#include <ignition/math/Matrix4.hh>
#include <ignition/common/Console.hh>
#include <ignition/common/Mesh.hh>
#include <ignition/common/Skeleton.hh>
#include <ignition/common/SkeletonAnimation.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/OrbitViewController.hh>
#include <ignition/rendering/RayQuery.hh>
#include <ignition/rendering/Scene.hh>
#include <gz/math/Matrix4.hh>
#include <gz/common/Console.hh>
#include <gz/common/Mesh.hh>
#include <gz/common/Skeleton.hh>
#include <gz/common/SkeletonAnimation.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/OrbitViewController.hh>
#include <gz/rendering/RayQuery.hh>
#include <gz/rendering/Scene.hh>

#include "GlutWindow.hh"
#include "example_config.hh"
Expand Down Expand Up @@ -164,7 +164,7 @@ void handleMouse()
2.0 * g_mouse.x / static_cast<double>(rayCamera->ImageWidth()) - 1.0;
double ny = 1.0 -
2.0 * g_mouse.y / static_cast<double>(rayCamera->ImageHeight());
g_rayQuery->SetFromCamera(rayCamera, ignition::math::Vector2d(nx, ny));
g_rayQuery->SetFromCamera(rayCamera, gz::math::Vector2d(nx, ny));
g_target = g_rayQuery->ClosestPoint();
if (!g_target)
{
Expand Down Expand Up @@ -194,7 +194,7 @@ void handleMouse()
if (g_mouse.motionDirty)
{
g_mouse.motionDirty = false;
auto drag = ignition::math::Vector2d(g_mouse.dragX, g_mouse.dragY);
auto drag = gz::math::Vector2d(g_mouse.dragX, g_mouse.dragY);

// left mouse button pan
if (g_mouse.button == GLUT_LEFT_BUTTON && g_mouse.state == GLUT_DOWN)
Expand Down Expand Up @@ -239,18 +239,18 @@ void handleMouse()
//////////////////////////////////////////////////
void updatePose(double _time)
{
std::map<std::string, ignition::math::Matrix4d> animFrames;
std::map<std::string, gz::math::Matrix4d> animFrames;
animFrames = g_skelAnim->PoseAt(_time, true);

std::map<std::string, ignition::math::Matrix4d> skinFrames;
std::map<std::string, gz::math::Matrix4d> skinFrames;

for (auto pair : animFrames)
{
std::string animName = pair.first;
auto animTf = pair.second;

std::string skinName = g_skel->NodeNameAnimToSkin(g_animIdx, animName);
ignition::math::Matrix4d skinTf =
gz::math::Matrix4d skinTf =
g_skel->AlignTranslation(g_animIdx, animName)
* animTf * g_skel->AlignRotation(g_animIdx, animName);

Expand Down
12 changes: 6 additions & 6 deletions examples/actor_animation/GlutWindow.hh
Original file line number Diff line number Diff line change
Expand Up @@ -14,15 +14,15 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_

#include <vector>
#include "ignition/rendering/RenderTypes.hh"
#include "ignition/common/graphics/Types.hh"
#include "gz/rendering/RenderTypes.hh"
#include "gz/common/graphics/Types.hh"

namespace ir = ignition::rendering;
namespace ic = ignition::common;
namespace ir = gz::rendering;
namespace ic = gz::common;

/// \brief Run the demo and render the scene from the cameras
/// \param[in] _cameras Cameras in the scene
Expand Down
12 changes: 6 additions & 6 deletions examples/actor_animation/Main.cc
Original file line number Diff line number Diff line change
Expand Up @@ -27,16 +27,16 @@
#include <iostream>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/common/Skeleton.hh>
#include <ignition/common/MeshManager.hh>
#include <ignition/common/Mesh.hh>
#include <ignition/rendering.hh>
#include <gz/common/Console.hh>
#include <gz/common/Skeleton.hh>
#include <gz/common/MeshManager.hh>
#include <gz/common/Mesh.hh>
#include <gz/rendering.hh>

#include "example_config.hh"
#include "GlutWindow.hh"

using namespace ignition;
using namespace gz;
using namespace rendering;

const std::string RESOURCE_PATH =
Expand Down
32 changes: 16 additions & 16 deletions examples/camera_tracking/GlutWindow.cc
Original file line number Diff line number Diff line change
Expand Up @@ -31,12 +31,12 @@

#include <mutex>

#include <ignition/common/Console.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/RayQuery.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/OrbitViewController.hh>
#include <gz/common/Console.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/RayQuery.hh>
#include <gz/rendering/Scene.hh>
#include <gz/rendering/OrbitViewController.hh>

#include "GlutWindow.hh"

Expand Down Expand Up @@ -92,8 +92,8 @@ struct mouseButton
struct mouseButton g_mouse;
std::mutex g_mouseMutex;

ignition::math::Vector3d g_trackOffset(1.0, 0, 0);
ignition::math::Vector3d g_followOffset(-3, 0, 3);
gz::math::Vector3d g_trackOffset(1.0, 0, 0);
gz::math::Vector3d g_followOffset(-3, 0, 3);


//////////////////////////////////////////////////
Expand Down Expand Up @@ -158,7 +158,7 @@ void handleMouse()
2.0 * g_mouse.x / static_cast<double>(rayCamera->ImageWidth()) - 1.0;
double ny = 1.0 -
2.0 * g_mouse.y / static_cast<double>(rayCamera->ImageHeight());
g_rayQuery->SetFromCamera(rayCamera, ignition::math::Vector2d(nx, ny));
g_rayQuery->SetFromCamera(rayCamera, gz::math::Vector2d(nx, ny));
g_target = g_rayQuery->ClosestPoint();
if (!g_target)
{
Expand Down Expand Up @@ -188,7 +188,7 @@ void handleMouse()
if (g_mouse.motionDirty)
{
g_mouse.motionDirty = false;
auto drag = ignition::math::Vector2d(g_mouse.dragX, g_mouse.dragY);
auto drag = gz::math::Vector2d(g_mouse.dragX, g_mouse.dragY);

// left mouse button pan
if (g_mouse.button == GLUT_LEFT_BUTTON && g_mouse.state == GLUT_DOWN)
Expand Down Expand Up @@ -296,21 +296,21 @@ void keyboardCB(unsigned char _key, int, int)
if (_key == 'w' || _key == 'W')
{
node->SetWorldPosition(node->WorldPosition() +
node->WorldRotation() * ignition::math::Vector3d(posIncr, 0, 0));
node->WorldRotation() * gz::math::Vector3d(posIncr, 0, 0));
}
else if (_key == 's' || _key == 'S')
{
node->SetWorldPosition(node->WorldPosition() +
node->WorldRotation() * ignition::math::Vector3d(-posIncr, 0, 0));
node->WorldRotation() * gz::math::Vector3d(-posIncr, 0, 0));
}
else if (_key == 'a' || _key == 'A')
{
node->SetWorldRotation(ignition::math::Quaterniond(0, 0,
node->SetWorldRotation(gz::math::Quaterniond(0, 0,
node->WorldRotation().Yaw() + yawIncr));
}
else if (_key == 'd' || _key == 'D')
{
node->SetWorldRotation(ignition::math::Quaterniond(0, 0,
node->SetWorldRotation(gz::math::Quaterniond(0, 0,
node->WorldRotation().Yaw() - yawIncr));
}
}
Expand Down Expand Up @@ -394,14 +394,14 @@ void keyboardCB(unsigned char _key, int, int)
if (_key == 't' || _key == 'T')
{
double trackPGain = 0.005;
double p = ignition::math::equal(cam->TrackPGain(), 1.0) ?
double p = gz::math::equal(cam->TrackPGain(), 1.0) ?
trackPGain : 1.0;
cam->SetTrackPGain(p);
}
else if (_key == 'f' || _key == 'F')
{
double followPGain = 0.01;
double p = ignition::math::equal(cam->FollowPGain(), 1.0) ?
double p = gz::math::equal(cam->FollowPGain(), 1.0) ?
followPGain : 1.0;
cam->SetFollowPGain(p);
}
Expand Down
8 changes: 4 additions & 4 deletions examples/camera_tracking/GlutWindow.hh
Original file line number Diff line number Diff line change
Expand Up @@ -14,13 +14,13 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_

#include <vector>
#include <ignition/rendering/RenderTypes.hh>
#include <gz/rendering/RenderTypes.hh>

namespace ir = ignition::rendering;
namespace ir = gz::rendering;

/// \brief Run the demo and render the scene from the cameras
/// \param[in] _cameras Cameras in the scene
Expand Down
6 changes: 3 additions & 3 deletions examples/camera_tracking/Main.cc
Original file line number Diff line number Diff line change
Expand Up @@ -27,11 +27,11 @@
#include <iostream>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/rendering.hh>
#include <gz/common/Console.hh>
#include <gz/rendering.hh>
#include "GlutWindow.hh"

using namespace ignition;
using namespace gz;
using namespace rendering;

//////////////////////////////////////////////////
Expand Down
4 changes: 2 additions & 2 deletions examples/custom_scene_viewer/DemoWindow.cc
Original file line number Diff line number Diff line change
Expand Up @@ -32,15 +32,15 @@
#include <string>
#include <vector>

#include <ignition/rendering.hh>
#include <gz/rendering.hh>

#include "ManualSceneDemo.hh"
#include "DemoWindow.hh"

#define KEY_ESC 27
#define KEY_TAB 9

using namespace ignition;
using namespace gz;
using namespace rendering;

//////////////////////////////////////////////////
Expand Down
6 changes: 3 additions & 3 deletions examples/custom_scene_viewer/DemoWindow.hh
Original file line number Diff line number Diff line change
Expand Up @@ -14,12 +14,12 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_

#include "TestTypes.hh"

namespace ir = ignition::rendering;
namespace ir = gz::rendering;

/// \brief Run the demo
/// \param[in] _Pointer to demo
Expand Down
4 changes: 2 additions & 2 deletions examples/custom_scene_viewer/ManualSceneDemo.cc
Original file line number Diff line number Diff line change
Expand Up @@ -15,12 +15,12 @@
*
*/
#include <iostream>
#include <ignition/common/Console.hh>
#include <gz/common/Console.hh>
#include "ManualSceneDemo.hh"
#include "SceneBuilder.hh"
#include "DemoWindow.hh"

using namespace ignition;
using namespace gz;
using namespace rendering;

//////////////////////////////////////////////////
Expand Down
6 changes: 3 additions & 3 deletions examples/custom_scene_viewer/ManualSceneDemo.hh
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_

#include <string>
#include <ignition/rendering.hh>
#include <gz/rendering.hh>
#include "TestTypes.hh"

namespace ignition
Expand Down
2 changes: 1 addition & 1 deletion examples/custom_scene_viewer/SceneBuilder.cc
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
#include "example_config.hh"
#include "SceneBuilder.hh"

using namespace ignition;
using namespace gz;
using namespace rendering;

const std::string RESOURCE_PATH = std::string(PROJECT_BINARY_PATH) + "/media";
Expand Down
4 changes: 2 additions & 2 deletions examples/custom_scene_viewer/SceneBuilder.hh
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_

#include <string>
#include "TestTypes.hh"
Expand Down
6 changes: 3 additions & 3 deletions examples/custom_scene_viewer/TestTypes.hh
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_

#include <vector>
#include <ignition/rendering.hh>
#include <gz/rendering.hh>

namespace ignition
{
Expand Down
Loading