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ign -> gz Migrate Ignition Headers : gz-rendering #705

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merged 10 commits into from
Nov 22, 2022

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methylDragon
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codecov bot commented Aug 12, 2022

Codecov Report

Merging #705 (c65a4cf) into ign-rendering3 (10627f6) will not change coverage.
The diff coverage is 74.42%.

@@               Coverage Diff               @@
##           ign-rendering3     #705   +/-   ##
===============================================
  Coverage           83.40%   83.40%           
===============================================
  Files                 100      100           
  Lines                7816     7816           
===============================================
  Hits                 6519     6519           
  Misses               1297     1297           
Impacted Files Coverage Δ
include/gz/rendering/GizmoVisual.hh 0.00% <0.00%> (ø)
include/gz/rendering/GpuRays.hh 0.00% <0.00%> (ø)
include/gz/rendering/Scene.hh 0.00% <0.00%> (ø)
include/gz/rendering/Text.hh 0.00% <0.00%> (ø)
include/gz/rendering/base/BaseScene.hh 0.00% <0.00%> (ø)
include/gz/rendering/base/BaseText.hh 0.00% <0.00%> (ø)
include/gz/rendering/Storage.hh 25.00% <25.00%> (ø)
include/gz/rendering/base/BaseDepthCamera.hh 33.33% <33.33%> (ø)
include/gz/rendering/base/BaseRayQuery.hh 36.84% <36.84%> (ø)
include/gz/rendering/base/BaseMaterial.hh 64.16% <64.16%> (ø)
... and 76 more

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@chapulina chapulina added the ign to gz Renaming Ignition to Gazebo. label Aug 15, 2022
@methylDragon methylDragon force-pushed the citadel_header_redirects branch from c411fbb to 1bb6749 Compare August 18, 2022 22:25
Signed-off-by: methylDragon <[email protected]>
@methylDragon methylDragon force-pushed the citadel_header_redirects branch 6 times, most recently from 2c533ac to 43b5e40 Compare August 19, 2022 03:00
Signed-off-by: methylDragon <[email protected]>
@methylDragon methylDragon force-pushed the citadel_header_redirects branch 2 times, most recently from d7e384d to 1c4ca3e Compare August 19, 2022 03:47
Signed-off-by: methylDragon <[email protected]>
@methylDragon methylDragon force-pushed the citadel_header_redirects branch from 1c4ca3e to a8b31e9 Compare August 19, 2022 19:26
@methylDragon methylDragon changed the title ign -> gz Reverse Ignition Headers : gz-rendering ign -> gz Migrate Ignition Headers : gz-rendering Aug 22, 2022
@methylDragon methylDragon force-pushed the citadel_header_redirects branch from c71704f to 5f89991 Compare August 30, 2022 20:54
@chapulina chapulina added the needs upstream release Blocked by a release of an upstream library label Sep 3, 2022
examples/gazebo_scene_viewer/CameraWindow.hh Outdated Show resolved Hide resolved
using namespace rendering;

void Connect()
{
gazebo::common::Console::SetQuiet(false);
gazebo::transport::init();
gazebo::transport::run();
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Oh this is actually Gazebo classic

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oh I think these lines should not be removed. This demo shows integration with gazebo classic so the old gazebo-classic calls are expected

using namespace rendering;

void Connect()
{
common::Console::SetVerbosity(4);
gazebo::transport::init();
gazebo::transport::run();
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Here too Gazebo classic

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same here, we should keep these calls

examples/gazebo_scene_viewer/SceneManagerPrivate.hh Outdated Show resolved Hide resolved
@methylDragon methylDragon force-pushed the citadel_header_redirects branch from 5f89991 to 655698d Compare September 5, 2022 23:25
Nate Koenig added 3 commits November 15, 2022 12:00
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
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nkoenig commented Nov 15, 2022

@iche033 , I think this is ready.

using namespace rendering;

void Connect()
{
gazebo::common::Console::SetQuiet(false);
gazebo::transport::init();
gazebo::transport::run();
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oh I think these lines should not be removed. This demo shows integration with gazebo classic so the old gazebo-classic calls are expected

@@ -114,27 +114,27 @@ namespace ignition

private: NewSceneManager *newSceneManager;

private: gazebo::transport::NodePtr transportNode;
private: sim::transport::NodePtr transportNode;
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these should stay gazebo as this demo uses gazebo-classic transport to get its scene info and render the scene using gz-rendering

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Ahh. I reverted these changes.

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I still see sim::, maybe the changes were not pushed?

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more sim:: to gazebo:: changes in df38c4e

using namespace rendering;

void Connect()
{
common::Console::SetVerbosity(4);
gazebo::transport::init();
gazebo::transport::run();
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same here, we should keep these calls

Nate Koenig and others added 3 commits November 15, 2022 15:50
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
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iche033 commented Nov 17, 2022

added more changes in c65a4cf to fix the gazebo_scene_viewer demo

@nkoenig nkoenig merged commit c6798a0 into ign-rendering3 Nov 22, 2022
@nkoenig nkoenig deleted the citadel_header_redirects branch November 22, 2022 21:29
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4 participants