Fix ray query distance calculation #438
Merged
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Signed-off-by: Ian Chen [email protected]
🦟 Bug fix
bug was introduced in #383 when the ray query code was converted to use selection buffer.
The distance result given was from the world origin to the intersection point. This PR fixes it so that it's from the camera to the intersection point.
The bug was not caught by the test as it was not testing ray queries using the selection buffer. This PR also turns it on in
UNIT_Utils_TEST
and fixes a few tol checks.UNIT_Utils_TEST
so disabled test in e13c1cdChecklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge