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Camera/CameraTest.VisualAt/ogre2 flaky test on Bionic/amd64 #170
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The test is flaky on Citadel: But it hasn't failed in Dome yet: |
On #174, I'm adding more information to the test so we can understand better how it's failing. |
Now that there are more builds, it's possible to see that the test is flaky on Dome too. And on Edifice: #255 added a bit more debug information |
I suspect this may be related to the issue that #221 is trying to fix, which seems to be caused by a difference in devices. See a summary of the lastest builds:
The test seems to pass consistently on r2d2 and fail on drogon. Note that the only failure on optimus happened on April 1st, and all successes happened before March 17th. I believe that optimus recently got an upgrade that may have changed its settings in a way that causes the test to fail. |
Another instance of the test failure for Citadel (from July 16th): https://build.osrfoundation.org/job/ignition_rendering-ci-ign-rendering3-bionic-amd64/46
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I took some time to gather metrics about how much this affects the ign-rendering builds across the ignition buildfarms. Taking into account only the builds with a test report available.
I think it would be a good idea to take a closer look into this one, it's a test that fails frequently. |
I'm testing this in #450. Setting the device pixel ratio to 1.0f seems to have fixed the issue on the CI machines: |
This error is failing consistently on our buildfarm Is it possible to backport this one? or should we disable the test on citadel and document it as a known issue? @chapulina |
if we want to backport, these are probably the relevant changes: https://github.com/gazebosim/gz-rendering/pull/446/files#diff-7d09d6004075a16fceed8b6665c62249a2f928e86838438073c983b1c2ad6ad7R107-R110 |
I took some time to check/backport this one, the link you attached here is showing me this:
Am I correct? To me it looks like the important changes are happening in the |
oh it should be: // the scaling factor seems to cause issues with mouse picking.
// see https://github.com/ignitionrobotics/ign-gazebo/issues/147
#if 0 Lines 108 to 110 in dc985f5
basically forcing that function to return |
issue is back on CI machine for gz-rendering7: #758 (comment) |
FYI @Crola1702 |
I've seen the
Camera/CameraTest.VisualAt/ogre2
failing in some builds for Bionic/amd64.Changes listed in build 20seems to be the starting point of the failures.
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