Making myself a little Vulkan Engine using C++.
I named it hyper because I want to make a fast-ish engine (probably not how it'll turn out haha).
I want to completely understand how the whole vulkan graphics pipeline works, so I will not be using any tools such as vk-bootstrap.
|
|
|
|
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
||
|
|||
|
I am using:
- GLFW for window creation
- Vulkan-Hpp as a C++ wrapper for the vulkan API
- Vulkan Tutorial for in-depth Vulkan setup
- Vulkan Guide for a more high-level look into Vulkan
- Vulkan Registry for API usage/spec
- Vulkan Docs for more API use/spec
- GIGD Vulkan Project for a more in-depth look into Vulkan
- Vulkan Minimal Example for an example of unique handles
You can build this on Windows using the included Visual Studio 2022 solution.
I plan to one day learn CMake or Premake, but until then, Windows FTW
Builds may be found here sometimes, but I probably won't upload them too often until I am way later in development.