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  • Melbourne, Australia
  • 19:28 (UTC +11:00)

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fl2mex/README.md

Heyo! I'm Kaiden, (fl2mex). I enjoy coding primarily in C++ & C
I've recently picked up ASM and am learning Vulkan.

  • 🔭 I primarily code in C++ and C
  • 🌱 I’m currently learning Vulkan & industry standard real-time rendering techniques!
  • 🤔 I’m currently working on learning Vulkan and reading Real Time Rendering: Fourth Edition!
  • 😎 My latest project is a C++ & Vulkan Renderer
  • 😄 Pronouns: He/Him
  • ⚡ Fun fact: I'm from Australia so i'm uʍop ǝpᴉsdn ʎlʇuǝɹɹnɔ
  • 😢 In case you notice a gap in my contributions, I'm probably focusing on studying for uni!

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  1. hyper hyper Public

    Mini Vulkan Engine for testing

    C++ 1

  2. OpenGL-Test OpenGL-Test Public

    Testing out and Learning Modern OpenGL, repo for bkp/testing

    C++ 1

  3. Raytracing-Test Raytracing-Test Public

    Following "Raytracing In One Weekend" and subsequent books to learn about raytracing. These books are found at: https://raytracing.github.io/

    C++ 1

  4. Huffman Huffman Public

    Huffman coding, compression and decompression

    C++ 1

  5. chips chips Public

    chips haha get it like the food

    C++ 1

  6. ASM-Test ASM-Test Public

    Learning x86 assembly, specifically for Systems Engineering

    Assembly 1