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Releases: fl2mex/OpenGL-Test

First Full Release

28 Apr 19:46
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First Minimum Viable Product I wouldn't mind saying isn't pre-release code.
Using Survival Guitar Backpack from Berk Gedik: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36

Ver 2 Test 8

13 Apr 11:43
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Ver 2 Test 8 Pre-release
Pre-release

Light Casting, Multiple Lights, Spot Lights
TODO: Material Abstraction and rewrite of Camera class

Ver 2 Test 7

12 Apr 15:30
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Ver 2 Test 7 Pre-release
Pre-release

Working materials and textures with specular textures!!!

Ver 2 Test 6

09 Apr 14:00
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Ver 2 Test 6 Pre-release
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Basic Phong Shading and Lights
TODO: Texture loading with shading, remake camera (long term goal)

Ver 2 Test 5

06 Apr 15:53
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Ver 2 Test 5 Pre-release
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Added Camera Movement, Abstracted Textures and Cameras
Finally moved past legacy code!! Time to let the branch become stale...
TODO: Learn about Lighting Models

Ver 2 Test 4

02 Apr 16:41
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Ver 2 Test 4 Pre-release
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Added MVP Projection, Spinning Cubes
Almost caught up to legacy code
TODO: Abstract Texture code to seperate file and header

Ver 2 Test 3

29 Mar 14:00
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Ver 2 Test 3 Pre-release
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Loading textures with stb_image and mixing multiple textures

Ver 2 Test 2

28 Mar 22:58
e077c7a
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Ver 2 Test 2 Pre-release
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Good ol' Rainbow Triangle

Ver 2 Test 1

25 Mar 14:35
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Ver 2 Test 1 Pre-release
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Complete Rewrite!

Test 4

23 Mar 05:58
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Test 4 Pre-release
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Creating Tests, More Abstraction
2 Moveable Images, and Clear Color