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feat: api: improve the correctness of Eth's trace_block #11609
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node/impl/full/eth_trace.go
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// can't do that reliably (e.g., if some part of the trace reverts). | ||
// So we don't try and include a sentinel "impossible bytecode" | ||
// value (the value specified by EIP-3541). | ||
trace.Result.Output = []byte{0xFE} |
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So, I'm supposed to return the contract's bytecode here. Unfortunately, I can't do that reliably because reverts (the bytecode may not actually exist in the state after the block is executed).
Options include:
- Adding this information to the trace (that's how we've fixed all of our other "revert" issues). But, I really don't want to do that.
- Keep this as 0xFE.
- Omit
Output
entirely? - Return
null
?
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Is it feasible to return the bytecode in the case where a reversion does not occur, and in cases where it does return 0xFE
? Alternatively, if it is easier to return the bytecode whether or not a reversion occurs I think that would be preferable. If neither of those are options then I think returning 0xFE
is best as that differentiates it from the nil
value which may be returned elsewhere for other reasons.
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You know, now that i think of it, no. Because:
- We only flush the state at the end of the block, not at the end of every transaction.
- A contract can be repeatedly created/destroyed (with the same init code but different bytecode), once per transaction.
That is...
TxA:
- ContractA: calls Create2 with INITCODE.
- ContractT (new): INITCODE loads the bytecode from the caller, and returns it.
- ContractA: does some stuff, then calls back into ContractT.
- ContractT: Calls SELFDESTRUCT.
TxB:
- ContractB: calls Create2 with INITCODE (same INITCODE as above).
- ContractT (re-created): INITCODE loads the bytecode from the caller (ContractB this time) and returns it. This is now different bytecode.
- ContractB: does some stuff, then calls back into ContractT.
- ContractT: Calls SELFDESTRUCT.
By the end of the block, even with no reverted transactions, the ContractT could have changed its bytecode any number of times.
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This is fixable, it just requires even more changes to the FVM:
- Record an actors state-object when it returns (instead of only when we call it).
- Add a flag to keep all the intermediate state, and use it when tracing. But that could produce a lot of garbage and I'd only be comfortable doing it if we passed in a special separate datastore per-trace.
The upside is that this would give us nearly complete information on intermediate states in the system. So it's not a bad idea, just something that would likely have to happen in a followup PR.
// NOTE: The FFI currently folds all unknown syscall errors into "sys assertion | ||
// failed" which is turned into SysErrFatal. |
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Maybe we should fix this?
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This is now working (tested locally). However, I still need to figure out how to write real tests. My thinking is:
Thoughts on this plan? |
You should be able to test with: trace_block() {
local blk="$(printf '0x%x' $1)"
local req="{\"jsonrpc\": \"2.0\", \"id\": 0, \"method\": \"trace_block\", \"params\": [\"$blk\"]}"
curl -H "Content-Type: application/json" -X POST --data "$req"http://localhost:1234/rpc/v1
} Assuming you have a local node with the Eth API enabled. |
chain/types/ethtypes/eth_types.go
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// which we then lookup when checking for delegatecall (InvokeContractDelegate) | ||
LastByteCode *EthTrace `json:"-"` | ||
Type string `json:"type"` | ||
Error string `json:"error,omitempty"` |
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@fridrik01 I believe this field is correct, but correct me if I'm wrong.
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That looks correct to me based on erigon. Erigon trace result also "omitempty" on blockhash, blockNumber, transactionHash, and transactionPosition.
Parent *EthTrace `json:"-"` | ||
|
||
// if a subtrace makes a call to GetBytecode, we store a pointer to that subtrace here | ||
// which we then lookup when checking for delegatecall (InvokeContractDelegate) | ||
LastByteCode *EthTrace `json:"-"` |
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Moved to a separate environment
type to avoid polluting the trace.
FilecoinMethod abi.MethodNum `json:"-"` | ||
FilecoinCodeCid cid.Cid `json:"-"` | ||
FilecoinFrom address.Address `json:"-"` | ||
FilecoinTo address.Address `json:"-"` |
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I originally said we should do this but... I changed my mind.
@@ -3110,7 +3110,8 @@ Response: | |||
"traceAddress": [ | |||
123 | |||
], | |||
"Type": "string value", | |||
"type": "string value", |
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I believe this change is correct. CC @fridrik01.
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This is correct based on the erigon code.
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- Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling.
- The top-level type is call/create. - The action/result is specific to the operation.
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lgtm, some minor nits
chain/actors/builtin/evm/evm.go
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@@ -16,6 +17,17 @@ import ( | |||
|
|||
var Methods = builtin12.MethodsEVM | |||
|
|||
const ( | |||
ErrReverted exitcode.ExitCode = iota + 33 |
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its not clear where the 33 is coming from?
chain/actors/builtin/evm/evm.go
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const ( | ||
ErrReverted exitcode.ExitCode = iota + 33 | ||
ErrInvalidInstruction | ||
ErrUndefinedInstruction | ||
ErrStackUnderflow | ||
ErrStackOverflow | ||
ErrIllegalMemoryAccess | ||
ErrBadJumpdest | ||
ErrSelfdestructFailed | ||
) |
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where are these used?
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lotus/node/impl/full/eth_trace.go
Lines 142 to 159 in cf910a8
switch code { | |
case evm.ErrReverted: | |
return "Reverted" // capitalized for compatibility | |
case evm.ErrInvalidInstruction: | |
return "invalid instruction" | |
case evm.ErrUndefinedInstruction: | |
return "undefined instruction" | |
case evm.ErrStackUnderflow: | |
return "stack underflow" | |
case evm.ErrStackOverflow: | |
return "stack overflow" | |
case evm.ErrIllegalMemoryAccess: | |
return "illegal memory access" | |
case evm.ErrBadJumpdest: | |
return "invalid jump destination" | |
case evm.ErrSelfdestructFailed: | |
return "self destruct failed" | |
} |
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They're returned by the EVM on error: https://github.com/filecoin-project/builtin-actors/blob/6e781444cee5965278c46ef4ffe1fb1970f18d7d/actors/evm/src/lib.rs#L35-L42
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Issue for writing more tests: #11638 |
* Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages.
* Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages.
* Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages.
* feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <[email protected]>
* feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <[email protected]>
* [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * feat: drand: refactor round verification * feat: sealing: Support nv22 DDO features in the sealing pipeline (#11226) * Initial work supporting DDO pieces in lotus-miner * sealing: Update pipeline input to operate on UniversalPiece * sealing: Update pipeline checks/sealing states to operate on UniversalPiece * sealing: Make pipeline build with UniversalPiece * move PieceDealInfo out of api * make gen * make sealing pipeline unit tests pass * fix itest ensemble build * don't panic in SectorsStatus with deals * stop linter from complaining about checkPieces * fix sector import tests * mod tidy * sealing: Add logic for (pre)committing DDO sectors * sealing: state-types with method defs * DDO non-snap pipeline works(?), DDO Itests * DDO support in snapdeals pipeline * make gen * update actor bundles * update the gst market fix * fix: chain: use PreCommitSectorsBatch2 when setting up genesis * some bug fixes * integration working changes * update actor bundles * Make TestOnboardRawPieceSnap pass * Appease the linter * Make deadlines test pass with v12 actors * Update go-state-types, abstract market DealState * make gen * mod tidy, lint fixes * Fix some more tests * Bump version in master Bump version in master * Make gen Make gen * fix sender * fix: lotus-provider: Fix winning PoSt * fix: sql Scan cannot write to an object * Actually show miner-addrs in info-log Actually show miner-addrs in lotus-provider info-log * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * ddo is now nv22 * make gen * temp actor bundle with ddo * use working go-state-types * gst with v13 market migration * update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3 * actually working v13 migration, v13 migration itest * Address review * sealing: Correct DDO snap pledge math * itests: Mixed ddo itest * pipeline: Fix sectorWeight * sealing: convert market deals into PAMs in mixed sectors * sealing: make market to ddo conversion work * fix lint * update gst * Update actors and GST to lastest integ branch * commit batcher: Update ProveCommitSectors3Params builder logic * make gen * use builtin-actors master * ddo: address review * itests: Add commd assertions to ddo tests * make gen * gst with fixed types * config knobs for RequireActivationSuccess * storage: Drop obsolete flaky tasts --------- Co-authored-by: Jennifer Wang <[email protected]> Co-authored-by: Aayush <[email protected]> Co-authored-by: Shrenuj Bansal <[email protected]> Co-authored-by: Phi <[email protected]> Co-authored-by: Andrew Jackson (Ajax) <[email protected]> Co-authored-by: TippyFlits <[email protected]> * feat: implement FIP-0063 * chore: deps: update to go-multiaddr v0.12.2 (#11602) * feat: fvm: update the FVM/FFI to v4.1 (#11608) (#11612) This: 1. Adds nv22 support. 2. Updates the message tracing format. Co-authored-by: Steven Allen <[email protected]> * AggregateProofType nil when doing batch updates Use latest nv22 go-state-types version with matching update * Update to v13.0.0-rc.2 bundle * chore: Upgrade heights and codename Update upgrade heights Co-Authored-By: Steven Allen <[email protected]> * Update epoch after nv22 DRAND switch Update epoch after nv22 DRAND switch * Update Mango codename to Phoneix Make the codename for the Drand-change inline with Dragon style. * Add UpgradePhoenixHeight to API params * set UpgradePhoenixHeight to be one hour after Dragon * Make gen Make gen and UpgradePhoenixHeight in butterfly and local devnet to be in line with Calibration and Mainnet * Update epoch heights (#11637) Update epoch heights * new: add forest bootstrap nodes (#11636) Signed-off-by: samuelarogbonlo <[email protected]> * Merge pull request #11491 from filecoin-project/fix/remove-decommissioned-pl-bootstrap-nodes Remove PL operated bootstrap nodes from mainnet.pi * feat: api: new verified registry methods to get all allocations and claims (#11631) * new verireg methods * update changelog and add itest * update itest and cli * update new method's support till v9 * remove gateway APIs * fix cli internal var names * chore:: backport #11609 to the feat/nv22 branch (#11644) * feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <[email protected]> * fix: add UpgradePhoenixHeight to StateGetNetworkParams (#11648) * chore: deps: update to go-state-types v13.0.0-rc.1 * do NOT update the cache when running the real migration * Merge pull request #11632 from hanabi1224/hm/drand-test feat: drand quicknet: allow scheduling drand quicknet upgrade before nv22 on 2k devnet * chore: deps: update to go-state-types v13.0.0-rc.2 chore: deps: update to go-state-types v13.0.0-rc.2 * feat: set migration config UpgradeEpoch for v13 actors upgrade * Built-in actor events first draft * itest for DDO non-market verified data w/ builtin actor events * Tests for builtin actor events API * Clean up DDO+Events tests, add lots of explainer comments * Minor tweaks to events types * Avoid duplicate messages when looking for receipts * Rename internal events modules for clarity * Adjust actor event API after review * s/ActorEvents/Events/g in global config * Manage event sending rate for SubscribeActorEvents * Terminate SubscribeActorEvents chan when at max height * Document future API changes * More clarity in actor event API docs * More post-review changes, lots of tests for SubscribeActorEvents Use BlockDelay as the window for receiving events on the SubscribeActorEvents channel. We expect the user to have received the initial batch of historical events (if any) in one block's time. For real-time events we expect them to not fall behind by roughly one block's time. * Remove duplicate code from actor event type marshalling tests Reduce verbosity and remove duplicate test logic from actor event types JSON marshalling tests. * Rename actor events test to follow go convention Add missing `s` to `actor_events` test file to follow golang convention used across the repo. * Run actor events table tests in deterministic order Refactor `map` usage for actor event table tests to ensure deterministic test execution order, making debugging potential issues easier. If non-determinism is a target, leverage Go's built-in parallel testing capabilities. * Reduce scope for filter removal failure when getting actor events Use a fresh context to remove the temporary filter installed solely to get the actor events. This should reduce chances of failure in a case where the original context may be expired/cancelled. Refactor removal into a `defer` statement for a more readable, concise return statement. * Use fixed RNG seed for actor event tests Improve determinism in actor event tests by using a fixed RNG seed. This makes up a more reproducible test suit. * Use provided libraries to assert eventual conditions Use the functionalities already provided by `testify` to assert eventual conditions, and remove the use of `time.Sleep`. Remove duplicate code in utility functions that are already defined. Refactor assertion helper functions to use consistent terminology: "require" implies fatal error, whereas "assert" implies error where the test may proceed executing. * Update changelog for actor events APIs * Fix concerns and docs identified by review * Update actor bundle to v13.0.0-rc3 Update actor bundle to v13.0.0-rc3 * Prep Lotus v1.26.0-rc1 - For sanity reverting the mainnet upgrade epoch to 99999999, and then only set it when cutting the final release -Update Calibnet CIDs to v13.0.0-rc3 - Add GetActorEvents, SubscribeActorEvents, GetAllClaims and GetAllAllocations methods to the changelog Co-Authored-By: Jiaying Wang <[email protected]> * Update CHANGELOG.md Co-authored-by: Masih H. Derkani <[email protected]> * Make gen Make gen * fix: beacon: validate drand change at nv16 correctly * bump to v1.26.0-rc2 * test: cleanup ddo verified itest, extract steps to functions also add allocation-removed event case * test: extract verified DDO test to separate file, add more checks * test: add additional actor events checks * Add verification for "deal-activated" actor event * docs(drand): document the meaning of "IsChained" (#11692) * Resolve conflicts I encountered multiple issues when trying to run make gen. And these changes fixed a couple of them: - go mod tidy - Remove RaftState/RaftLeader - Revert `if ts.Height() > claim.TermMax+claim.TermStart || !cctx.IsSet("expired")` to the what is in the release/v1.26.0: `if tsHeight > val.TermMax || !expired` * fixup imports, make jen * Update version Update version in master to v1.27.0-dev * Update node/impl/full/dummy.go Co-authored-by: Łukasz Magiera <[email protected]> * Adjust ListClaimsCmd Adjust ListClaimsCmd according to review --------- Signed-off-by: samuelarogbonlo <[email protected]> Co-authored-by: TippyFlits <[email protected]> Co-authored-by: Aayush <[email protected]> Co-authored-by: Łukasz Magiera <[email protected]> Co-authored-by: Jennifer Wang <[email protected]> Co-authored-by: Shrenuj Bansal <[email protected]> Co-authored-by: Andrew Jackson (Ajax) <[email protected]> Co-authored-by: Steven Allen <[email protected]> Co-authored-by: Rod Vagg <[email protected]> Co-authored-by: Samuel Arogbonlo <[email protected]> Co-authored-by: LexLuthr <[email protected]> Co-authored-by: tom123222 <[email protected]> Co-authored-by: Aarsh Shah <[email protected]> Co-authored-by: Masih H. Derkani <[email protected]> Co-authored-by: Jiaying Wang <[email protected]>
* feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <[email protected]>
Related Issues
fixes #11217
fixes #11355
fixes #11356
fixes #11219
fixes #11218
fixes filecoin-project/ref-fvm#1793
Proposed Changes
This tracing API is supposed to translate FVM traces to ETH traces, translating FVM semantics (calls, actor creation, etc.) into ETH semantics.
This PR improves the current implementation (I hope):
There are still some "not great" things here, but I'm reasonably happy with the result.
Limitations
trace_block
output #11633trace_block
output #116340xfe
as the contract's bytecode instead of the correct. To fix this, we need intermediate state (state discarded during block execution). This could be fixed in the future.trace_block
output #11635Additional Information
Instead of describing how this logic is supped to work in the PR description, I'm hoping that the comments I've left inline will suffice. If they don't, we need to fix that.
The main entry-point is
buildTraces
ineth_trace.go
.Checklist
Before you mark the PR ready for review, please make sure that:
<PR type>: <area>: <change being made>
fix: mempool: Introduce a cache for valid signatures
PR type
: fix, feat, build, chore, ci, docs, perf, refactor, revert, style, testarea
, e.g. api, chain, state, market, mempool, multisig, networking, paych, proving, sealing, wallet, deps