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WIP: Updating config.json #195
WIP: Updating config.json #195
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Working on exercism#179 The new exercises collection is in place and I'm populating the topics values.
@@ -67,126 +67,189 @@ | |||
"slug": "hamming", | |||
"difficulty": , | |||
"topics": [ | |||
"Exception handling", | |||
"Result", | |||
"Higher-orderfunctions", |
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add space
There has not been much activity here for a while. What would you say if I were to take over it? My plan is to just use problems.md exactly for the topics, and a difficulty of 1 for everything. We can refine both items later. Just as #179 states, we should take it in steps. Therefore, my proposal. |
The problem I ran in to is that I find the difficulty rating impossible. What does 'difficult' mean? Is it hard because it introduces Lifetimes? Because it's algorithmically hard? And guessing at the difficulty of exercises I haven't done was even harder. Starting everything with a difficulty of 1 is fine. |
Replaced by #229. closing. |
As noted in #195, difficulty rating is hard. This commit proposes a difficulty rating scale that should be completely unambiguous, requiring no judgment: In the last version of problems.md before it was rewritten in #242: * Everything in "Introduction" stays at 1. * Everything in "Getting Rusty" gets a 4. * Everything in "Rust Gets Strange" gets a 7. * Everything in "Putting it all Together" gets a 10. It is acknowledged that this is not a perfect difficulty scheme. See, for example, how many exercises are at 4. However, it is more accurate than leaving them all at 1 because it is generally true that those exercises in "Getting Rusty" are more difficult than those in "Introduction". It is a starting point from which further adjustments can be made. I posit that there is little motivation to adjust further until the difficulty ratings actually show up on the website, since until then they are just arbitrary numbers with no meaning. Closes #179.
Working on #179
The new exercises collection is in place and I'm populating the topics
values.