Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clicking the start button is interpreted as a click #1854

Closed
eonarheim opened this issue Apr 30, 2021 · 2 comments · Fixed by #1926
Closed

Clicking the start button is interpreted as a click #1854

eonarheim opened this issue Apr 30, 2021 · 2 comments · Fixed by #1926
Labels
bug This issue describes undesirable, incorrect, or unexpected behavior

Comments

@eonarheim
Copy link
Member

Steps to Reproduce

Clicking the excalibur "Play game" is interpreted as a game pointer down when the Engine is set to Document pointer scope.

image

Expected Result

This click should not have been included in my game,

Actual Result

Environment

  • browsers and versions: latest chrome
  • operating system: Windows
  • Excalibur versions: main

Current Workaround

Set the Engine to canvas scope or skip the first click in you handler logic

@eonarheim eonarheim added the bug This issue describes undesirable, incorrect, or unexpected behavior label Apr 30, 2021
@kamranayub
Copy link
Member

One thing we should double check, I am almost positive that when I had set a breakpoint on the scene initialize, IT RAN even though visually we don't see anything on the play screen. I wonder if that's why?

@eonarheim
Copy link
Member Author

@kamranayub pretty sure this is it #1900

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug This issue describes undesirable, incorrect, or unexpected behavior
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants