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One thing we should double check, I am almost positive that when I had set a breakpoint on the scene initialize, IT RAN even though visually we don't see anything on the play screen. I wonder if that's why?
Steps to Reproduce
Clicking the excalibur "Play game" is interpreted as a game pointer down when the Engine is set to Document pointer scope.
Expected Result
This click should not have been included in my game,
Actual Result
Environment
Current Workaround
Set the Engine to canvas scope or skip the first click in you handler logic
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