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GameINI: Shadow the Hedgehog texture cache default #13141

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merged 1 commit into from
Oct 20, 2024

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@dreamsyntax dreamsyntax commented Oct 20, 2024

Adjusts the Texture Cache settings/slider to 512 samples which equates to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will drop frames near the end when the "Shadow the Hedgehog" game title letters appear. This mode also can result in artifacts/bleed from bloom effects in some situations.

See https://wiki.dolphin-emu.org/index.php?title=Shadow_the_Hedgehog for screenshot examples.

@dreamsyntax dreamsyntax changed the title GameINI: Shadow The Hedgehog texture cache default GameINI: Shadow the Hedgehog texture cache default Oct 20, 2024
@dreamsyntax dreamsyntax force-pushed the shadow-texturecache-change branch 2 times, most recently from ed44e75 to dc9ca4e Compare October 20, 2024 01:32
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
@dreamsyntax dreamsyntax force-pushed the shadow-texturecache-change branch from dc9ca4e to 0bde79a Compare October 20, 2024 01:38
@JMC47 JMC47 merged commit da530a2 into dolphin-emu:master Oct 20, 2024
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@dreamsyntax dreamsyntax deleted the shadow-texturecache-change branch October 20, 2024 07:00
SternXD pushed a commit to SternXD/dolphin-uwp that referenced this pull request Feb 8, 2025
…ache-change

GameINI: Shadow the Hedgehog texture cache default
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2 participants