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[util] Limit Dead Space to 60fps and fix vsync #2704

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Jul 7, 2022
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6 changes: 5 additions & 1 deletion src/util/config/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -347,9 +347,13 @@ namespace dxvk {
{ "d3d9.memoryTrackTest", "True" },
}} },
/* Dead Space uses the a NULL render target instead
of a 1x1 one if DF24 is NOT supported */
of a 1x1 one if DF24 is NOT supported
Mouse and physics issues above 60 FPS
Built-in Vsync Locks the game to 30 FPS */
{ R"(\\Dead Space\.exe$)", {{
{ "d3d9.supportDFFormats", "False" },
{ "d3d9.maxFrameRate", "60" },
{ "d3d9.presentInterval", "1" },
}} },
/* Halo CE/HaloPC */
{ R"(\\halo(ce)?\.exe$)", {{
Expand Down