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[util] Limit Dead Space to 60fps and fix vsync #2704

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merged 1 commit into from
Jul 7, 2022

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Trevonn
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@Trevonn Trevonn commented Jul 2, 2022

https://www.pcgamingwiki.com/wiki/Dead_Space#Issues_fixed

The game has mouse acceleration and physics issues above 60 FPS.

Also the game locks to 30 FPS using the built-in vsync.
Setting d3d9.presentInterval to 1 blocks this and the game continues to run at 60 FPS

https://www.pcgamingwiki.com/wiki/Dead_Space#Issues_fixed

The game has mouse acceleration and physics issues above 60 FPS.

Also the game locks to 30 FPS using the built-in vsync. 
Setting presentInterval to 1 blocks this and the game continues to run at 60 FPS
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@K0bin K0bin left a comment

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I played through it somewhat recently and used DXVKs frame limiter. Much nicer if we just make it work correctly out of the box.

@misyltoad misyltoad merged commit 4a0a9d6 into doitsujin:master Jul 7, 2022
@RareMv
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RareMv commented Aug 19, 2022

TL;DR: Don't cap it at 60 Hz, it's unnecessary. Cap it at 120 or 144 Hz.

This should be adjusted.

Finished Dead Space 1 and 2 on PC earlier in 2022, using DXVK (1.9.x I believe?) on Windows 11 and nothing breaks at 120 Hz from personal experience. There are tons of threads on Steam confirming144 Hz is also rock solid.

Game has mouse acceleration issues regardless of framerate. With the mouse look fix, EVERYTHING in the game is perfect aside from fleshy patches of floor, which boost mouse sensitivity WAY up. But that happens on the stock game with no mouse look fix anyway. It's a really really really minor issue.

Also: the default in-game Vsync is not a 30 FPS lock. It's a half-refresh rate lock. So 30 lock on 60 Hz, 60 lock on 120 Hz, 72 lock on 144 Hz etc.

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K0bin commented Aug 19, 2022

We already discussed this on the commit:

4a0a9d6#comments

tl;dr. The game is broken, even if it didn't happen in your playthrough. If you don't like it you can use dxvk.conf to disable the fps limiter but we will keep it by default.

I replayed the game in 2020 (or 2021, not sure) and I did encounter the door bug.

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RareMv commented Aug 19, 2022

Oof, I completely forgot we already had that conversation, haha. My bad.

@Trevonn Trevonn deleted the patch-2 branch June 22, 2023 07:07
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5 participants