Update 3.3.2
additions:
- self actions module - cutting grass, looking at someone's map and checking own team color
- new, better way of defining item groups in gearscripts
- option to enable inventory overfilling in gearscripts
- added settings for ACE cookoof and forcing terrain quality to settings.sqf
- ACEX killtracker, which displays units damaged and killed by a player (accounting for ACE medical)
- option for marker control to delete marker after mission start
- unflip option for AI drivers module (shows up when vehicle is flipped)
- #endMission chat command for admins
- added FNC_enableAIDriver function for admins (available by default)
- more examples for endConditions
- text formatting examples to briefing
changes:
- spectators can understand all languages
- AI drivers module improvements
- killer info now displays kill distance
fixes:
- running setup timer module in SP doesn't prevent other modules from loading after it
- start text module displays time properly
- dying to jip deny doesn't count towards casualties
- untrackUnit function doesn't throw an error
removed:
- earplugs module
- in-game briefing module (will be replaced with something better at some point)