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Update 3.3.2

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@BlackHawkPL BlackHawkPL released this 06 Feb 05:05
· 61 commits to master since this release
94dc5a2

additions:

  • self actions module - cutting grass, looking at someone's map and checking own team color
  • new, better way of defining item groups in gearscripts
  • option to enable inventory overfilling in gearscripts
  • added settings for ACE cookoof and forcing terrain quality to settings.sqf
  • ACEX killtracker, which displays units damaged and killed by a player (accounting for ACE medical)
  • option for marker control to delete marker after mission start
  • unflip option for AI drivers module (shows up when vehicle is flipped)
  • #endMission chat command for admins
  • added FNC_enableAIDriver function for admins (available by default)
  • more examples for endConditions
  • text formatting examples to briefing

changes:

  • spectators can understand all languages
  • AI drivers module improvements
  • killer info now displays kill distance

fixes:

  • running setup timer module in SP doesn't prevent other modules from loading after it
  • start text module displays time properly
  • dying to jip deny doesn't count towards casualties
  • untrackUnit function doesn't throw an error

removed:

  • earplugs module
  • in-game briefing module (will be replaced with something better at some point)