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Releases: dev7355608/perfect-vision

Version 4.1.20

10 Apr 16:38
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v4.1.20

Fix increased global illumination color intensity in areas of overlap…

Version 4.1.19

13 Mar 02:31
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v4.1.19

Don't notify non-GMs about GM Vision being disabled

Version 4.1.18

09 Mar 15:32
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v4.1.18

Disable GM Vision if the GM Vision module is active

Version 4.1.17

20 Feb 15:41
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v4.1.17

Fix default drawing config error

Version 4.1.16

07 Feb 17:41
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v4.1.16

Skip SDF computation of nonroof overhead tiles

Version 4.1.15

02 Feb 19:03
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  • Fixed an issue where the V10 migration wasn't run.
  • Fixed tile shadows in 3D Canvas.

Version 4.1.14

09 Jan 13:52
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  • Disabled input fields in the scene's Global Illumination config that are managed by Rules-based Vision (PF2e).

Version 4.1.13

30 Dec 15:40
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v4.1.13

Call DetectionModeBasicSight#_testRange

Version 4.1.12

28 Dec 18:06
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v4.1.12

Fix StencilMask

Version 4.1.11

28 Dec 01:09
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  • Prettier infinity symbol in range input.
  • Revised vision limitation hint in the light config.