Releases: data-bomb/Silica
Releases · data-bomb/Silica
v1032
Changes Team Balance Responses for No-Commander Situations - When a player attempts to join a team for the first time AFTER the round (e.g., late joiners, etc.) has started then the mod now checks if the team has a commander or not -- If the team does already have a commander then the player is swapped to another team to fix imbalance -- If the team does not have a commander then the player's request is rejected and they have to re-select their choices
v1031
Fixes Anti-Grief Logic Bug - Fixes logical error with last commit - Adds better call-out to offending method for errors
v1030
Adds Bounds Checking for Anti-Grief - Generates an error log entry for when player indices being outside of expected bounds - Avoids using an index that's outside of the expected bounds
v1029
Patches and Removes Debug Text from Chat Suppressor - Patches chat suppression methods to work with Dynamic Method Descriptors for SetCommander and OnMissionStateChanged - Removes debug log text from chat suppressor class
v1026
Additional Anti-Grief Protections for De-spawning Starting Units - Changes behavior so only the first starting unit is deleted to prevent players from de-spawning Crab armies
v1024
Fix Spacing Issue in Banlist - Removes extra space at the beginning of a ban entry when the offline ban command is used
v1023
Push Admin Mod Rebuild for v0.8.115 - Forces re-compile against latest updated game files and rev's version for auto-updater
v1019
Fixes Structure Names in Siege - Adds new GetStructureName method to consistently match structure names across new game type and Strategy - This will cause the following changes in how structure names are reported in Strategy: -- TurretAARocket is now AntiAirRocketTurret -- TurretMedium is now Turret -- TurretHeavy is now HeavyTurret
v1018
Fixes Bug with Duplicate Maps in Mapcycle - Fixes bug where duplicate map names in a mapcycle could lead to incorrect map cycle flow - Code refactoring for initialization methods
v1017
Adds Mutiny Vote Percent Preference - Adds a new preference (CmdrMgr_Mutiny_Vote_PercentNeeded) [default: 0.54%], to specify the percentage of non-commander teammates needed to trigger a mutiny