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Releases: data-bomb/Silica

v1032

29 Dec 17:29
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Changes Team Balance Responses for No-Commander Situations

- When a player attempts to join a team for the first time AFTER the round (e.g., late joiners, etc.) has started then the mod now checks if the team has a commander or not
-- If the team does already have a commander then the player is swapped to another team to fix imbalance
-- If the team does not have a commander then the player's request is rejected and they have to re-select their choices

v1031

29 Dec 16:48
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Fixes Anti-Grief Logic Bug

- Fixes logical error with last commit
- Adds better call-out to offending method for errors

v1030

29 Dec 05:43
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Adds Bounds Checking for Anti-Grief

- Generates an error log entry for when player indices being outside of expected bounds
- Avoids using an index that's outside of the expected bounds

v1029

22 Dec 04:37
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Patches and Removes Debug Text from Chat Suppressor

- Patches chat suppression methods to work with Dynamic Method Descriptors for SetCommander and OnMissionStateChanged
- Removes debug log text from chat suppressor class

v1026

22 Dec 02:47
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Additional Anti-Grief Protections for De-spawning Starting Units

- Changes behavior so only the first starting unit is deleted to prevent players from de-spawning Crab armies

v1024

20 Dec 03:32
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Fix Spacing Issue in Banlist

- Removes extra space at the beginning of a ban entry when the offline ban command is used

v1023

20 Dec 00:33
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Push Admin Mod Rebuild for v0.8.115

- Forces re-compile against latest updated game files and rev's version for auto-updater

v1019

14 Dec 00:39
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Fixes Structure Names in Siege

- Adds new GetStructureName method to consistently match structure names across new game type and Strategy
- This will cause the following changes in how structure names are reported in Strategy:
-- TurretAARocket is now AntiAirRocketTurret
-- TurretMedium is now Turret
-- TurretHeavy is now HeavyTurret

v1018

13 Dec 01:03
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Fixes Bug with Duplicate Maps in Mapcycle

- Fixes bug where duplicate map names in a mapcycle could lead to incorrect map cycle flow
- Code refactoring for initialization methods

v1017

13 Dec 00:31
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Adds Mutiny Vote Percent Preference

- Adds a new preference (CmdrMgr_Mutiny_Vote_PercentNeeded) [default: 0.54%], to specify the percentage of non-commander teammates needed to trigger a mutiny