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move to int32 for hit indices #583
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Validation summaryReference release CMSSW_11_2_0_pre10 at 6c149b2 Validation plots/RelValTTbar_14TeV/CMSSW_11_2_0_pre7-PU_112X_mcRun3_2021_realistic_v8-v1/GEN-SIM-DIGI-RAW
/RelValZMM_14/CMSSW_11_2_0_pre7-112X_mcRun3_2021_realistic_v8-v2/GEN-SIM-DIGI-RAW
/RelValZEE_14/CMSSW_11_2_0_pre7-112X_mcRun3_2021_realistic_v8-v1/GEN-SIM-DIGI-RAW
Validation plots (CPU vs GPU)/RelValTTbar_14TeV/CMSSW_11_2_0_pre7-PU_112X_mcRun3_2021_realistic_v8-v1/GEN-SIM-DIGI-RAW
/RelValZMM_14/CMSSW_11_2_0_pre7-112X_mcRun3_2021_realistic_v8-v2/GEN-SIM-DIGI-RAW
/RelValZEE_14/CMSSW_11_2_0_pre7-112X_mcRun3_2021_realistic_v8-v1/GEN-SIM-DIGI-RAW
Throughput plots/EphemeralHLTPhysics1/Run2018D-v1/RAW run=323775 lumi=53logs and
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The impact on the throughput for quadruplets is around 1-2%. No effect on the physics results, as expected. |
I understand the change in data type. |
in It is experimental code. |
RecoPixelVertexing/PixelTriplets/plugins/CAHitNtupletGeneratorKernelsImpl.h
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Throughput re-checked by hand:
master
master + #583
In both cases the drop is less than 1%. |
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
Add a counter for forlorn doublets.
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