Fix some minor city building and special issues #1135
Merged
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Summary
SUMMARY: Bugfixes "Fix some buildings/specials having wrong rotation, fix mine entrance parking"
Purpose of change
While playing recently, I noticed a few city buildings, overmap specials, and even in once case part of a larger special were twisted up and facing the wrong way. For that last one, it turned out to be a case of using old hardcoded parking lots in the middle of a map special where it wouldn't generate right.
Describe the solution
Describe alternatives you've considered
Unhardcoding basic parking lots to generate with proper support for rotations. That'd be a fair bit of work and only really benefit locations that should be using old-school parking lots. Mines probably shouldn't be one of them.
Testing
Additional context
Pinging @Night-Pryanik as they may wish to port these fixes to DDA, and they were involved in JSONization of mine entrances.