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Increased dynamic keymap layers in via keymap (qmk#11575)
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vinamarora8 authored and bromanko committed Feb 2, 2021
1 parent c73b1ce commit 47eb05b
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22 changes: 22 additions & 0 deletions keyboards/0_sixty/keymaps/via/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
/* Copyright 2021 Vinam Arora <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define DYNAMIC_KEYMAP_LAYER_COUNT 7
/* This is 4 by default. ProMicro's memory doesn't seem to be able to
* support more than 7 dynamic keymap layers
*/
30 changes: 30 additions & 0 deletions keyboards/0_sixty/keymaps/via/keymap.c
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,9 @@ enum zero_sixty_layers {
_LOWER,
_RAISE,
_ADJUST,
_EMPTY1, // Just to initialize dynamic layers in VIA
_EMPTY2,
_EMPTY3,
};

#define LOWER MO(_LOWER)
Expand Down Expand Up @@ -113,4 +116,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),

/* Transparent layers, only to initialize VIA's dynamic layers */

[_EMPTY1] = LAYOUT_ortho_5x12(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),

[_EMPTY2] = LAYOUT_ortho_5x12(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),

[_EMPTY3] = LAYOUT_ortho_5x12(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),

};

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