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Revert "view-transitions: Don't damage full surface during transitions."
This reverts commit 05671df. Reason for revert: There are multiple issues pertaining damage that have likely been masked by the logic being removed here. Fixes for those should happen first. Bug: 1427721 Original change's description: > view-transitions: Don't damage full surface during transitions. > > If the frame for a Surface was replaced by SurfaceAnimationManager, the > code assumes the whole surface needs to be damaged. This was needed when > the animation was viz driven, that code didn't compute the damage rect. > But now that its all driven in the renderer, CC should be setting up > the damage rects correctly. > > R=[email protected], [email protected] > > Change-Id: I4e5053237c9533faef16b78874fa66e06f7542df > Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4367538 > Commit-Queue: Maggie Chen <[email protected]> > Auto-Submit: Khushal Sagar <[email protected]> > Reviewed-by: Maggie Chen <[email protected]> > Cr-Commit-Position: refs/heads/main@{#1121404} Change-Id: I4c2143bfe4e2b2a45d093923d8f03c189acbf168 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4368788 Bot-Commit: Rubber Stamper <[email protected]> Commit-Queue: Khushal Sagar <[email protected]> Reviewed-by: Maggie Chen <[email protected]> Reviewed-by: Khushal Sagar <[email protected]> Cr-Commit-Position: refs/heads/main@{#1122048}
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