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view-transitions: Don't damage full surface during transitions.
If the frame for a Surface was replaced by SurfaceAnimationManager, the code assumes the whole surface needs to be damaged. This was needed when the animation was viz driven, that code didn't compute the damage rect. But now that its all driven in the renderer, CC should be setting up the damage rects correctly. [email protected], [email protected] Change-Id: I4e5053237c9533faef16b78874fa66e06f7542df Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4367538 Commit-Queue: Maggie Chen <[email protected]> Auto-Submit: Khushal Sagar <[email protected]> Reviewed-by: Maggie Chen <[email protected]> Cr-Commit-Position: refs/heads/main@{#1121404}
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