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[Merged by Bors] - Document setting "CARGO_MANIFEST_DIR" for asset root #1950

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3 changes: 2 additions & 1 deletion examples/asset/asset_loading.rs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,8 @@ fn setup(
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// By default AssetServer will load assets from inside the "assets" folder
// For example, the next line will load "assets/models/cube/cube.gltf#Mesh0/Primitive0"
// For example, the next line will load "./assets/models/cube/cube.gltf#Mesh0/Primitive0"
// You can set the Root by setting the enviroment variable "CARGO_MANIFEST_DIR" to the new root
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let cube_handle = asset_server.load("models/cube/cube.gltf#Mesh0/Primitive0");
let sphere_handle = asset_server.load("models/sphere/sphere.gltf#Mesh0/Primitive0");

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