Version 0.2.1.79
benjaminjackman
released this
16 Jan 03:00
·
61 commits
to master
since this release
## 0.2.1.79 (2021-01-15)
Special thanks, again, to Traf27 for keeping Looty going!
Design
- Added dark theme! to easy strain on your eyes at night - switch is on the right side
- item tooltips in dark theme now closer resemble those on official site/in game
- added Incubators to item tooltips - fancy progressbar with current/total kills and what it's incubating into
- added improvements to XP page and its gem experience tables
Features
- Added option to Settings panel to show tooltip when CTRL key is pressed, solving issue with tooltip obscuring vision.
note: When pressing ctrl being on some row, you have to reenter this row with mouse pointer to show tooltip - thats best I can do right now
- Added option to Settings panel to align text in tooltip to the left - in dark theme is centered - so you can override it here.
- Added following columns
- IncubatorReward - what incubator on item is going to drop
- % Armor local to item
- % Evasion Rating local to item
- % Energy Shield local to item
- % Armor global to character stats - now recognize "% increased Armor" on talismans, rings, belts, jewels
- % Evasion Rating global to character stats - now recognize "% increased Evasion Rating" on talismans, rings, belts, jewels
- % chance to Dodge Spell Hits
- % chance to Block Spells Damage
- Added columns for checking if items are: Identified, Crafted, Corrupted, Veiled, Synthesised (has fractured modes), Mirrored to new group Miscellaneous, moved also influences there which shows list of influences on item
note: Enchanted items has own columns enchc (enchants count) and ench (enchants list)
- Bug fixes
- flasks display now their real values instead of "{0}" and "{1}"
- enchants are not duplicated anymore in column "unparsed"
- changed behavior of Evasion Rating and Armor increased mods, added their local variations, and added local Energy Shield increase
- armor and evasion rating are correctly calculated and now are global - it recognize "% increased Armor" and "% increased Evasion Rating" on talismans, rings, belts, jewels
- items with dexterity include "global Evasion Rating" column (as every 5 dexterity increases Evasion Rating by 1 %)
Special thanks to traf